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Just Dance 2018 X360,PS3,Wii [*.png.ckd, *.tga.ckd]

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k33an, posted Wed Sep 12, 2018 6:15 pm (38277)


Hello everyone,
Just Dance 2019 is coming out soon, but only for X360 and Wii, so I'm going to mod 2019 on PS3 combining Wii and X360 assets. To make routines fully playable I just need to know how to modify pictos (to show you upcoming moves) and menu assets.
I'm going to use X360 pictures because they are high quality. I'm kindly asking for someone to make script/converter from X360 pics to PS3 pics. Here are JD18 files, but Ubisoft hasn't changed their JD files system from 2014, so I think that 2019 will be structurally same.

Just Dance 2016 also has some exclusive routines for Wii version so it would be great if Wii files could also be converted to PS3 ones.
Files from all consoles are from same routine from JD2018.

And possibly .png to PS3 menu assets/pictos.

So in conlusion, I need to convert Wii and X360 menu assets and pictos, and .png files to PS3 pictos and menu assets.

Here are files: https://drive.google.com/open?id=1E8ymi ... UBnxLy-8RV
Thanks!
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k33an, posted Fri Sep 28, 2018 9:18 am (38859)


I found X360 noesis script. I previously had PS3 script, now I only need Wii.
I figured out how to make .tga.ckd file. I just exported image from other console as dds and pasted header from current and it works.
I tried to convert .png file to .dds and do same to convert it to .tga.ckd, but I always get distorted picture.
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k33an, posted Sun Feb 10, 2019 4:21 pm (43347)


Bump
Can someone make noesis Wii converter?
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GHFear, posted Mon Feb 11, 2019 2:46 am (43361)


The file has every chunk of 4 bytes reversed. It is basically a DDS files that has every 4 bytes reversed. It's been through some NVidia Texture Tool processing.
If you reverse every 4 bytes, it should just be a common DDS file with a slightly different header.
No idea how you'd go about it tho.
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Acewell, posted Mon Feb 11, 2019 8:29 am (43370)


here is Noesis python script to open your "Just Dance 2018" Wii ckd samples. :)
*script updated Feb 16, 2019*

this script will allow you to export the rgb and alpha layer data in 2 files,
you will have to combine them by hand in photoshop or something. :)

if you have other ckd scripts in there you may need to move them out temporarily
to avoid conflicts while you use this one because of the generic type check.

tex_JustDance2018_Wii_ckd.zip

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k33an, posted Mon Feb 11, 2019 11:36 am (43372)


Thank you so so much. I can't open this texture with PS3 script. Can you modify it open this?
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GHFear, posted Mon Feb 11, 2019 7:43 pm (43382)


Do you have more of those that don't work for the PS3? I can get a picture out of it, but not sure if it's the right colors.
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Acewell, posted Mon Feb 11, 2019 9:53 pm (43386)


k33an wrote:
I can't open this texture with PS3 script. Can you modify it open this?

okay i updated the script here for rgba8888 :)
viewtopic.php?p=34540#p34540
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k33an, posted Mon Feb 11, 2019 9:57 pm (43387)


I think that colours aren't right. Here are few samples that don't work with original script.
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Acewell, posted Mon Feb 11, 2019 10:21 pm (43388)


okay updated again, see what you think about the colors too. :)
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k33an, posted Tue Feb 12, 2019 11:45 am (43401)


Files now load fine, but in some Wii script files are exported completely white. On this picture there should be rows of characters, but exported it's completely blank.
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Acewell, posted Wed Feb 13, 2019 1:36 am (43422)


the rgb colors and alpha layer are 2 separate data buffers in the Wii ckd,
i can set the script up to convert both buffers and export them separately.
you will of course have to combine them by hand in Photoshop or something.
also i don't like how the Nintendo library python script changes the file names to "default".
i did not write that library so it is difficult for me to edit that script to make it work
how i want it. i will try to combine the 2 scripts at some point in the future though. :)
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k33an, posted Wed Feb 13, 2019 10:48 am (43435)


It's fine as long as I can have right texture.
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Acewell, posted Fri Feb 15, 2019 12:53 am (43508)


script updated here, give it a try, i will improve it more later. :)
viewtopic.php?p=43370#p43370

you can export each ckd file in 2 separate files, the rgb layers
and the alpha layer. the alpha layer will be in the file with
"noesisdupname_001" in the name. this will be fixed at a later time.
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