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The Great Escape (PC) .sch files

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aluigi, posted Mon Jun 10, 2019 5:24 pm (48647)


Does that mean that exists a script that extract them without proper filenames?
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Puterboy1, posted Mon Jun 10, 2019 7:55 pm (48655)


aluigi wrote:
Does that mean that exists a script that extract them without proper filenames?

Well, see what you can do with the files I have provided for now.
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aluigi, posted Mon Jun 10, 2019 8:00 pm (48658)


No, if you already found a script for these files you should specify that in your post.
I can't check every single file.
If you have info, share them.
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Puterboy1, posted Mon Jun 10, 2019 11:20 pm (48662)


aluigi wrote:
No, if you already found a script for these files you should specify that in your post.
I can't check every single file.
If you have info, share them.

I have not found a script for this type of file, which is why I am asking somebody to make one.
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aluigi, posted Tue Jun 11, 2019 8:53 am (48673)


Your first link is dead and it's not possible to download the files in the archive as in your other 2 links.
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aluigi, posted Wed Jun 12, 2019 1:46 pm (48707)


DAT has some messy information, no filenames.

SCH is a mess too but the audio data can be dumped by search the PFSM magic
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Puterboy1, posted Wed Jun 12, 2019 3:45 pm (48720)


aluigi wrote:
DAT has some messy information, no filenames.

SCH is a mess too but the audio data can be dumped by search the PFSM magic

How do I do that? VGM Toolbox?
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Puterboy1, posted Wed Jun 12, 2019 5:23 pm (48722)


Update: I did just that. Now the question remains, how do I make them playable?
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aluigi, posted Wed Jun 12, 2019 7:59 pm (48727)


I tought the codec was PS ADPCM but that's not the case (after all it's a PC game).

This is a dumping script for PFSM just in case, it dumps the raw data in them:
Code:
for
    findloc OFFSET binary "PFSM"
    goto OFFSET
    idstring "PFSM"
    get SIZE long
    savepos OFFSET
    log "" OFFSET SIZE
    goto SIZE 0 SEEK_CUR
next
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