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Disney Extreme Skate Adventure .PRG

Featured Replies

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lemurboy12, posted Wed Oct 03, 2018 2:30 pm (38996)


There's also the PS2 version which seems to use a slightly different format.
https://puu.sh/BF3fw.pre
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aluigi, posted Wed Oct 03, 2018 3:01 pm (38997)


Script updated :)
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Puterboy1, posted Thu Oct 04, 2018 9:19 pm (39074)


What about the .WAD files? I want to get the voice files with proper names and PSsound didn't give me any.
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BloodRaynare, posted Thu Oct 04, 2018 10:33 pm (39075)


This game is using THPS engine right? Then, you can use the thps_hed_wad.bms script or hedwadext to extract the STREAMSP.WAD (assuming that's the filename is).
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Puterboy1, posted Fri Oct 05, 2018 1:17 am (39077)


BloodRaynare wrote:
This game is using THPS engine right? Then, you can use the thps_hed_wad.bms script or hedwadext to extract the STREAMSP.WAD (assuming that's the filename is).

Link please, I'm trying to look for it online.
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BloodRaynare, posted Fri Oct 05, 2018 1:47 am (39079)


Puterboy1 wrote:
BloodRaynare wrote:
This game is using THPS engine right? Then, you can use the thps_hed_wad.bms script or hedwadext to extract the STREAMSP.WAD (assuming that's the filename is).

Link please, I'm trying to look for it online.


just look at aluigi site where you download quickbms then find "THPS HED/WAD" script
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Puterboy1, posted Fri Oct 05, 2018 9:04 pm (39152)


aluigi wrote:
http://aluigi.org/bms/thps_hed_wad.bms :D

Thank you, but it proved to be of little use to the .wad files.
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BloodRaynare, posted Fri Oct 05, 2018 11:12 pm (39157)


Puterboy1 wrote:
aluigi wrote:
http://aluigi.org/bms/thps_hed_wad.bms :D

Thank you, but it proved to be of little use to the .wad files.


You're seeing lots of extensionless filenames right? That's the music/cutscene audio files actually.
You need to use vgmtoolbox to create the .genh headers to make the files playable on media players that supports vgmstream.
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Puterboy1, posted Sat Oct 06, 2018 2:49 am (39159)


BloodRaynare wrote:
Puterboy1 wrote:
aluigi wrote:
http://aluigi.org/bms/thps_hed_wad.bms :D

Thank you, but it proved to be of little use to the .wad files.


You're seeing lots of extensionless filenames right? That's the music/cutscene audio files actually.
You need to use vgmtoolbox to create the .genh headers to make the files playable on media players that supports vgmstream.

No, it just had an error where it just stopped after the first time file.
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BloodRaynare, posted Sat Oct 06, 2018 3:42 am (39160)


Puterboy1 wrote:
No, it just had an error where it just stopped after the first time file.


you need to select the .HED file not the .WAD
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aluigi, posted Sat Oct 06, 2018 8:40 am (39168)


The HED/WAD file selection is done automatically by the script, what's the error you get?
Can you provide the HED and WAD file? (filecutter on WAD if it's big)
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aluigi, posted Sun Oct 07, 2018 5:24 am (39225)


Basically it was something known and described in a comment of the script, in short some archives require the OFFSET to be multiplied by 0x800 while others don't and the user had to manually set the ALIGN field to 1.
I have updated the script for doing it automatically.
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