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Need help with G-Force EDB Files.

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VGAGuy, posted Sun Sep 30, 2018 1:07 am (38882)


I'm currently trying to mod the Eurocom game G-Force, and after extracting the Bin files, I get the two audio folders, full of .SFX files, which I actually managed to hear, and one folder ful of .EDB files that contain everything else. Some have names that suggest they hold model and animation data, and others that have level names. Ex:m_03a.edb, each level file has a separate graphics EDB file.

The game uses Eurocom's EngineX 2.2f, as mentioned when the EXE is opened in a hex editor. I would love to find that engine, but unless someone has a computer from Eurocom circa 2008-2009, I doubt that will happen.

Any help is welcome.

Thanks,

VGAGuy
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aluigi, posted Wed Oct 03, 2018 11:04 am (38972)


Not sure if you already did it, but try searching the following on google since there have been already many topics open in the past:
"edb" site:zenhax.com
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VGAGuy, posted Thu Oct 04, 2018 1:47 am (39039)


I tried that, not much new. I even tried all of your other scripts related to EDB files, or files with MOEG in the header like these EDB files and they didn't work.
Eurocom seems to make small alterations in newer files to make them incompatible with the older revisions.

If you want I can send you a file or two, the level data and graphics files are what I'm most interested in, though they are the biggest.

I would like to make custom levels for this game someday, re-purposing the Sphinx and the Cursed Mummy authoring tools may be possible, though I'd need to convert the extracted to ELF files if they aren't what's inside the EDB files. Finding the debug mode in the game would be awesome as well.
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VGAGuy, posted Sat Oct 27, 2018 6:51 am (39889)


Bump.
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