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Pokemon Colosseum (Gamecube, *.fsys)

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Doctor Loboto, posted Tue Oct 02, 2018 2:27 am (38931)


So this has been on my list for ages and I can never seem to get any help. I don't know if it's just too obscure or a lack of interest or what, but I'd really like a method of extracting models and textures from this. OBJ's with UV's are fine with me as usual, as I re-rig them usually for the engine I use anyway. Could someone help me out here and finally get something working for this? I'd greatly appreciate it.

https://www.dropbox.com/s/24dxxrfuzon69y9/PKX.zip?dl=0

Here's the decompressed files. They come out as .fdat

https://www.dropbox.com/s/2vp5lpavtj8906t/FDAT.zip?dl=0
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Demonslayerx8, posted Tue Oct 02, 2018 9:40 am (38936)


From what I remember, those games don't even use bone rigging for the pokemons (besides the trainers I think), was told that they used morph sets for all the animations, but is also difficult to RE.
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