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Sunset Overdrive Localization Files

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  • Author
  • Localization

ByTheEfsane, posted Tue Nov 20, 2018 3:55 pm (40545)


Hello,

As most of you know Microsoft released Sunset Overdrive for PC and I wanna translate it to Turkish. But I don't have a clue about how to locate language files and open it so I can translate it. Anyone can help me with it. I'll appreciate it.
  • Author
  • Localization

Delutto, posted Tue Nov 20, 2018 6:19 pm (40547)


Judging by this printscreen, english texts should be in a00s002.us file, french texts in a00s003.fr and so on...
Upload these files.
  • Author
  • Localization

akintos, posted Wed Nov 21, 2018 4:49 pm (40576)


language files and fonts are in g05s000 file. layout.csv file have files' offset and size info.

Country coded files only have localized voice/audio data.

aluigi's edge of nowhere script will work with little modification, but I didn't used it since it tries to unpack all files and doesn't read name data.
  • Author
  • Localization

Delutto, posted Fri Nov 23, 2018 12:22 am (40634)


akintos wrote:
language files and fonts are in g05s000 file.
Are they plain text? No tool needed?
  • Author
  • Localization

akintos, posted Fri Nov 23, 2018 3:58 am (40641)


Delutto wrote:
akintos wrote:
language files and fonts are in g05s000 file.
Are they plain text? No tool needed?


Localization files are lz4 compressed and the file looks like some kind of serialized database structure, pretty complicated.

But I think you don't really have to fully understand the structure, you only need to replace texts and fix some block size numbers. Try comparing two language files. Not really tested though.
  • Author
  • Localization

Delutto, posted Fri Nov 23, 2018 5:36 am (40643)


akintos wrote:
But I think you don't really have to fully understand the structure, you only need to replace texts and fix some block size numbers. Try comparing two language files. Not really tested though.
What I'm trying to say is that I don't have the game, so I need file samples to work on this. Upload those localization files and I'll take a look.
  • Author
  • Localization

sfaas, posted Sun Nov 25, 2018 12:42 pm (40734)


Delutto wrote:
akintos wrote:
But I think you don't really have to fully understand the structure, you only need to replace texts and fix some block size numbers. Try comparing two language files. Not really tested though.
What I'm trying to say is that I don't have the game, so I need file samples to work on this. Upload those localization files and I'll take a look.

https://mega.nz/#!HZBECAKK!fkRF7vHO-z04 ... Bse-XM7sWI

here is g05s000
  • Author
  • Localization

Slappy, posted Thu Dec 16, 2021 12:18 pm (68289)


Is someone willing to help?

I have uploaded files from English, German and UK localization (files are already decompressed). https://ufile.io/wmpr44hz

SO far I found out the length text is stored in selected byte...
Image
  • Author
  • Localization

wowisi8473, posted Sun Jan 09, 2022 2:24 pm (68907)


Slappy wrote:
Is someone willing to help?

I have uploaded files from English, German and UK localization (files are already decompressed). https://ufile.io/wmpr44hz

SO far I found out the length text is stored in selected byte...
Image

how did you extract the language file
  • Author
  • Localization

wowisi8473, posted Mon Jan 10, 2022 12:05 am (68938)


hello can you help me how can i edit the language file
  • Author
  • Localization

Slappy, posted Tue Jan 11, 2022 4:36 pm (69007)


wowisi8473 wrote:
how did you extract the language file


I simply cut the file from the big archive using offset position from layout.csv file
  • Author
  • Localization

wowisi8473, posted Tue Jan 11, 2022 9:52 pm (69013)


Slappy wrote:
wowisi8473 wrote:
how did you extract the language file


I simply cut the file from the big archive using offset position from layout.csv file


hello, I can extract all game files with this tool. I have no idea how to pack them back, can you help me?
https://github.com/doesthisusername/ig-tools
  • Author
  • Localization

restyy1967, posted Tue May 03, 2022 7:05 am (71381)


up
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