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Crimson Skies Level files (.bin)

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  • Author
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RevolverOcelo, posted Sat Dec 01, 2018 1:49 pm (40887)


Hello! Not sure if this is the correct place to post this but I'm attempting to extract sounds (weapon audio) which I believe are contained in SH_Tutorial.bin (as linked here) from Crimson Skies: High Road to Revenge. I saw an earlier thread here with a QuickBMS script, however this only worked for the airplane .bins and several others that do not contain the files I need.
The files required do appear to be contained in the .bin, as I can see the filenames with a HEX Editor.

Specific files I am looking for are Gun_2D.wav and Gun_3D.wav although I would prefer all sounds extracted to be sent, since I am unsure whether or not this is the exact sound(s) I'm looking for. I am also in need of missile firing sounds (unsure of the actual file-names)

I apologize if I am violating any rules by linking the file here, as I am unable to attach it due to the filesize limit.
https://www.mediafire.com/file/09i5na2w ... l.bin/file

If anyone is capable of extracting this and sending the contents to me, that would be great. Thanks!
  • Author
  • Localization

aluigi, posted Sat Dec 01, 2018 3:06 pm (40890)


This script can extract the raw audio files in the bin archive:
Code:
get DUMMY long
get DUMMY long
get FILES long
get DUMMY long
for i = 0 < FILES
    get DUMMY long
    get NAMESZ long
    getdstring NAME NAMESZ
    get SIZE long
    savepos OFFSET
    log NAME OFFSET SIZE
    goto SIZE 0 SEEK_CUR
next i
There are also other types of files (some names, default.x and so on) after them but they are a mess.
  • Author
  • Localization

RevolverOcelo, posted Sat Dec 01, 2018 10:15 pm (40909)


Tried to use it, it extracted the .wav files. However, I cannot play them. Tried with a XBADPCM WAV codec as well, no dice there. Know how to get the .wav to play?
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aluigi, posted Sat Dec 01, 2018 11:24 pm (40914)


Unfortunately I can't help with audio codecs. Maybe try posting one of the obtained samples in the Audio section.
  • Author
  • Localization

aaa801, posted Sun Dec 02, 2018 12:19 am (40918)


aluigi wrote:
Unfortunately I can't help with audio codecs. Maybe try posting one of the obtained samples in the Audio section.

It actually looks like theres some data before the wav files, some don't even have a RIFF header, its odd, but on the ones that do they could just trim off that data id assume
  • Author
  • Localization

RevolverOcelo, posted Mon Dec 03, 2018 9:14 pm (40968)


Thanks a lot! This helps tremendously with what I'm trying to do.
Onto another question, does anyone know how to open the .tga files? I read elsewhere they're dxt1-5 files but I cannot figure out how to open them.
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