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Exient XGS Engine *.STM

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LolHacksRule, posted Thu Dec 13, 2018 7:45 pm (41369)


I know this was kinda being worked on before but no one bothered to open one and show a public script... Anyone can now or will get an idea? It would be great if so, thanks a lot. These are archives having many files like DATs and mp1 files... some are in the OBB (global.pak for iOS) file (PAK) and most are in OBB/environments.pak, ABT (Angry Birds Transformers) only has only one though, in uienv.pak.

A full dump of ABGO (Angry Birds GO!)'s assets is here: https://drive.google.com/open?id=10Lp3D ... JdUTljgDzo
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LolHacksRule, posted Fri Sep 27, 2019 5:49 pm (42714)


Anything?
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LolHacksRule, posted Fri Jan 10, 2020 6:30 pm (52361)


Bump plz?
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LolHacksRule, posted Fri Mar 20, 2020 9:41 pm (54585)


Anything? This is the last file to crack in XGS Engine games afaik.
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LolHacksRule, posted Sat Mar 21, 2020 3:42 pm (54878)


No not the PAKs, I already decompressed them in APKPAKSEXT and OBBEXT (PAK is OBB) OBBPAKSEXT
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LolHacksRule, posted Sun Apr 05, 2020 1:54 am (55548)


Anything on the STM files and not the PAKs (already decompressed them)?
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aluigi, posted Wed Apr 08, 2020 9:00 pm (55657)


There are 4 folders with tons of sub folders and hundreds of files... I have no desire and time to search those with STM extension, sorry.
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LolHacksRule, posted Thu Apr 09, 2020 4:08 pm (55703)


Nuts thanks for trying.
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aluigi, posted Sat Apr 11, 2020 8:53 pm (55771)


It's not an archive and there is no table with simple references to the archived data.
Magic "STME" for anyone interested.
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LolHacksRule, posted Sat Apr 11, 2020 10:32 pm (55782)


Ah ok maybe I should move this but where would it fit then
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LolHacksRule, posted Sun Mar 20, 2022 4:14 am (70614)


OMEGA LATE but I've been studying the STME format. I haven't fully figured it out but I also made a QuickBMS script to extract the raw data mentioned in the entry table (taken from V21) but it seems to work with other versions.

MP* seems to be models, PVS seems to be the map as a whole, TEX/MP1 appears to be XGS textures (at least in ABTF), DAT I'm not sure about, there's a metadata ver and a general format, Q0* I'm also unsure about.

010 Editor Template (Currently WIP): https://raw.githubusercontent.com/LolHa ... eStream.bt
QuickBMS script: https://raw.githubusercontent.com/LolHa ... action.bms
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