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Ys VIII (Falcom) - Compressed Sections

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  • Localization

akderebur, posted Sat Dec 22, 2018 2:30 am (41565)


I am looking at some model files from this game, and I encounter compressed data occasionally. The compression seems to use RLE, but I don't know exactly what algorithm it is.

I will post a sample from the bone names block, since it is easy to guess the decompressed data. The compressed data starts at like 0x70. 0x5C / 0x64 possibly related to data size. The decompressed bone names should be like this :

Bone_root
Bone_upper01
Bone_neck
Bone_lower01
Bone_tail01

Thanks for the help.
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