Skip to content
View in the app

A better way to browse. Learn more.

ResHax

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Help us keep the site running.

MX vs. ATV Unleashed .PAK (PC)

Featured Replies

  • Author
  • Localization

makc_ar, posted Wed May 06, 2015 6:00 pm (5084)


Thx aluigi
  • Author
  • Localization

aluigi, posted Sun Jun 03, 2018 12:22 pm (35541)


In theory it should be able to extract all the files offrom the following archives of the MXvsATV series: pak, package, database
  • Author
  • Localization

COTAY, posted Wed Jun 06, 2018 10:42 am (35646)


aluigi wrote:
In theory it should be able to extract all the files offrom the following archives of the MXvsATV series: pak, package, database


OK!
So, after I unpacked some racetracks' PAK files, I saw they have a lot of nVidia-based DXT textures, and now I think that's why my Intel onboard graphics GPU can't handle them and crashes when about to start the race.
Do you know if there's some method / program that allows converting nVidia-based DXT textures into Intel-based DXT textures?
  • Author
  • Localization

Delutto, posted Wed Jun 06, 2018 3:26 pm (35652)


COTAY wrote:
So, after I unpacked some racetracks' PAK files, I saw they have a lot of nVidia-based DXT textures, and now I think that's why my Intel onboard graphics GPU can't handle them and crashes when about to start the race.
I have just a little knowledge about textures but... DDS textures are handled by DirectX, not by GPU, so I don't think that PIXELFORMAT have any relation with your problem to run the game.
  • Author
  • Localization

COTAY, posted Thu Jun 07, 2018 6:18 am (35681)


Delutto wrote:
COTAY wrote:
So, after I unpacked some racetracks' PAK files, I saw they have a lot of nVidia-based DXT textures, and now I think that's why my Intel onboard graphics GPU can't handle them and crashes when about to start the race.
I have just a little knowledge about textures but... DDS textures are handled by DirectX, not by GPU, so I don't think that PIXELFORMAT have any relation with your problem to run the game.

Hey bro, thanks for your response! Yeah, Im quite a noob with this game modding stuff, but anyway would you like to help me a little by telling me what things should I learn about these type of textures in order to make this game work on my Pc?
Thanks in advance
  • Author
  • Localization

aluigi, posted Tue Jul 24, 2018 2:36 am (36969)


Eh unfortunately I can't help with that stuff. Only files extraction.
  • Author
  • Localization

COTAY, posted Thu Jul 26, 2018 12:49 pm (37025)


aluigi wrote:
Eh unfortunately I can't help with that stuff. Only files extraction.

OK, thanks anyways! :)
  • Author
  • Localization

COTAY, posted Sun Aug 12, 2018 8:31 pm (37457)


aluigi wrote:
Eh unfortunately I can't help with that stuff. Only files extraction.

Luigi, did you make a .RES file extracting/reimporting tool? Where can I find it?
  • Author
  • Localization

aluigi, posted Tue Aug 14, 2018 1:07 pm (37501)


Honestly I don't know.
The script works with pak archives and those archives containing the "database" magic.
  • Author
  • Localization

COTAY, posted Fri Aug 17, 2018 6:31 pm (37632)


OK ok no prob
  • Author
  • Localization

COTAY, posted Thu Sep 06, 2018 9:21 am (38154)


aluigi wrote:
Eh unfortunately I can't help with that stuff. Only files extraction.

Hey man, I just discovered that the PSP version of this game uses MIF file containers instead of PAK\RES containers.
Do you know if I can unpack\repack those type of MIF files using some script with QuickBMS?
Thnx
  • Author
  • Localization

aluigi, posted Thu Sep 06, 2018 11:26 am (38159)


Maybe it's a known format covered by other scripts.
Upload it and if it's very big use the http://aluigi.org/bms/filecutter.bms script for generating the 2 files to upload
  • Author
  • Localization

COTAY, posted Fri Sep 07, 2018 1:21 pm (38178)


aluigi wrote:
Maybe it's a known format covered by other scripts.
Upload it and if it's very big use the http://aluigi.org/bms/filecutter.bms script for generating the 2 files to upload

OK man. The MIF file Im talking about is super big about 700mb. Get it here: https:// d r i v e . g o o g l e . c o m /open?id=1C3HWLWUaN14SYFb6jGwX2W7WmOOLPvf3
Thx
  • Author
  • Localization

COTAY, posted Thu Sep 13, 2018 9:15 pm (38308)


aluigi wrote:

THAAAAANKSS MAN!!!!!!!!!!!!!! GRACIAS!!!!!! You saved my a** again :)

Im curious: so you open this unknown-format file with some hex editor then.. what? What kind of info you look for in order to write these kind of scripts?
It's a dumb question, I know.. thing is Id like to learn at least the basics of script making yknow? bc Im planning to mod all versions (PC, PS2, PSP, XBOX) of this game and I dont want to bother you everytime I bump into unknown-format files Id like to unpack\repack.....

Where can I find tutorials on this subject (script making for QuickBMS)?

Thx in advance \ Gracias de antemano, amigo!
  • Author
  • Localization

aluigi, posted Thu Sep 13, 2018 9:51 pm (38313)


File formats reverse engineering is something a bit complex to explain and requires lot of practice for recognizing all the fields very quickly.
  • Author
  • Localization

COTAY, posted Sun Sep 16, 2018 9:29 pm (38505)


aluigi wrote:

Hmm, this new script has some issues I think:
< it doesn't keep the original tree structure after unpacking
< it seems like most files are extracted, but not all of them
< it has a renaming bug?: the new extracted files do not get their original names after unpacked
Pls tell me, how can I fix this?

Question: is this updated MXvATV script repack-friendly?

thnx in advance
  • Author
  • Localization

aluigi, posted Sun Sep 16, 2018 9:47 pm (38511)


The only change in the script was adding support for the MIF files that, indeed, have no filenames.
It's all correct.
  • Author
  • Localization

COTAY, posted Sun Sep 16, 2018 11:29 pm (38525)


aluigi wrote:
The only change in the script was adding support for the MIF files that, indeed, have no filenames.
It's all correct.

OK, thanks!

Question regarding another script of yours "http://aluigi.org/papers/bms/rainbow_studios.bms":
Motocross Madness 2 [devd by Rainbow Studios and released in 2000] also uses .RES file containers.. but I couldn't unpack them using this script :(
Perhaps a script update could solve this issue?

Here's a test .RES file from the game: https:// d r i v e. g o o g l e. c o m /open?id=1zXJMKRxMdHk3JuL7h4YF0sLu9B2zO48C

Thx in advance
  • Author
  • Localization

aluigi, posted Sun Sep 16, 2018 11:56 pm (38532)


That file seems obfuscated or similar, there is no visible structure or field.
Guest
This topic is now closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.