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Need Help .sct to .png

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SxTurtle, posted Wed Jan 02, 2019 12:43 am (41789)


I extracted some model files from Epic Seven
It is atlas but those texture should be png and they seems like encrypted it
Anyone would like to write a script change those sct to png? appreciate it
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SxTurtle, posted Wed Jan 02, 2019 3:22 am (41791)


what is the relations about .atlas .sct .scsp these three file?
and how do I open/edit it?
Could anyone Help? Thanks a lot
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SxTurtle, posted Wed Jan 02, 2019 4:50 pm (41819)


Szkaradek123 wrote:
http://esotericsoftware.com/

http://esotericsoftware.com/spine-binary-format

sct = png ?
scsp = skel ?

As you wrote ...they seems like encrypted it


Yes I think sct should be png too but don't know how to decrypt it
I tried open it with PhotoShop but not working also tried xvi32 but can't find any data that tall me it is png.
Did you know any direction should I go?like any information about decrypt a photo?
Thanks a lot for replying me
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Szkaradek123, posted Thu Jan 03, 2019 9:22 am (41860)


Characters from this game look very nice .
If you want to get this models for collection , it is hard to do , because it is not pure sprites.
These models are rigged, so you must first make importer for vertices, uvs, weights and bones.
Atlas files have image co-ordinates for uv from meshes.
Original Sprite Editor in most cases doesn't import external versions.

So if we find a way to decrypt sct and scsp files , unfortunately a importer is waiting for us.

here is a sample of sprite from other game ready to use with atlas and skel file.
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SxTurtle, posted Thu Jan 03, 2019 10:24 am (41868)


Szkaradek123 wrote:
Characters from this game look very nice .
If you want to get this models for collection , it is hard to do , because it is not pure sprites.
These models are rigged, so you must first make importer for vertices, uvs, weights and bones.
Atlas files have image co-ordinates for uv from meshes.
Original Sprite Editor in most cases doesn't import external versions.

So if we find a way to decrypt sct and scsp files , unfortunately a importer is waiting for us.

here is a sample of sprite from other game ready to use with atlas and skel file.

Oh,that's so sad and it's ture that my wish for decrypt them is about collection.
and now I am trying to record them from game for photoshop it out frame by frame.
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kenwandou, posted Wed Apr 03, 2019 5:52 am (46409)


Szkaradek123 wrote:
Characters from this game look very nice .
If you want to get this models for collection , it is hard to do , because it is not pure sprites.
These models are rigged, so you must first make importer for vertices, uvs, weights and bones.
Atlas files have image co-ordinates for uv from meshes.
Original Sprite Editor in most cases doesn't import external versions.

So if we find a way to decrypt sct and scsp files , unfortunately a importer is waiting for us.

here is a sample of sprite from other game ready to use with atlas and skel file.


Can you publish tools to decrypt SCT and SCSP files so that you can export sequence frame animation using spine software. :lol:
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Szkaradek123, posted Wed Apr 03, 2019 3:47 pm (46427)


I don't have a tool to decrypt files .
Spine tools work with they demos.
Other games in most cases can not open with trial or spine viewer.
I have Blender import for both ascii and binary format data.
Games , which use Spine technology:
- Bladed Fury
- Darkest Dungeon The Color of Madness
- Dead Cells
- Dragon Knight
- Leisure Suit Larry Wet Dreams Dont Dry
- Mirror Enchanting Reflections
- Rise.of.Ages
- Smoke and Sacrifice Quality of Life
- Heroine Anthem Zero
- others.....

There is a nice documentation about Spine files format.

http://esotericsoftware.com/spine-documentation
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