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Zuma's Revenge XBLA .rsb archive

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BoggY, posted Fri Jan 04, 2019 6:07 pm (41932)


Need help with unpacking an archive typically found in PopCap games. It's not the usual 7x7m, as this one is for an XBOX LIVE game Zuma's Revenge and has magic "rsb1". An archive with the same name and magic is found in the PS3 retail version of Bejeweled 3, also from PopCap. Both discs actually contain three games, quite interesting.
Link to the file : https://drive.google.com/open?id=1j_HGB ... k14Ox2EqW_
The Zuma's Revenge XBLA ROM if needed : https://mega.nz/#F!7bxSgK4J?yC4XSAaL
Thank you.
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aluigi, posted Fri Jan 11, 2019 11:53 pm (42205)


The simplest solution would be to use offzip -a, it gets most of the data (not all).
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CrushyGreenRen, posted Thu Jul 16, 2020 9:56 am (57607)


Hello. Kinda bumping this, but whatever.

I tried the offzip -a thing and it doesn't really give me data of interest - I looked thru the files in a hex editor and I see no file headers.
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LolHacksRule, posted Wed Mar 31, 2021 2:31 am (63142)


Late but if you modify line 11 of the Resource Binary script to support a Big Endian RSGP (ReSource GrouP) file, content extracts perfectly.
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LolHacksRule, posted Thu Mar 16, 2023 4:18 am (75933)


Extra late but PopCap RSB modding tools support this archive, PopStudio from my testing however don't properly scale a lot of the textures before conversion, as games use internal rounding of a texture's width to the closest multiple of 64 before rendering. Ie a texture of 1132 would round ingame to 1154. This also occurs in Peggle 2 on Xbox 360 but not to that much of an extent since it uses commonly sized atlases.

UPD: I'm stupid it's due to the format using padding, set that to before extraction to fix
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