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MAG PS3 (.ZRB file)

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  • Author
  • Localization

JaZZa01, posted Wed Jan 16, 2019 12:58 pm (42440)


Hi all,

Just starting to play with QuickBMS but hit a brick wall with this .ZRB file I got from MAG on the Playstation 3 (can't find anywhere online where people have looked into this game).

Inspecting the streamed_weapons_scar_l.zrb shows some stuff related to Havok and Maya, but the lack of anything obvious in the header (to me anyway) leaves me stumped.

Pretty much every file on disc is .zrb: audio, weapons, levels, but they all seem different.
Attached are a few examples.

Any help would be appreciated.

Thanks
  • Author
  • Localization

aluigi, posted Wed Jan 16, 2019 6:34 pm (42445)


Apparently the number of files in each archive is 5 but the output data may not be immediately usable :
Code:
endian big
get VER long
for i = 0 < 5   # fixed amount
    get OFFSET long
    get SIZE long
    if SIZE != 0
        log "" OFFSET SIZE
    endif
next i
  • Author
  • Localization

JaZZa01, posted Thu Jan 17, 2019 9:17 am (42464)


aluigi wrote:
Apparently the number of files in each archive is 5 but the output data may not be immediately usable :
Code:
endian big
get VER long
for i = 0 < 5   # fixed amount
    get OFFSET long
    get SIZE long
    if SIZE != 0
        log "" OFFSET SIZE
    endif
next i

Thanks aluigi, I was able to run the extract.
What would you suggest in order to get anything out of these .dat files?
Also how come the number of files produced is less than 5?
  • Author
  • Localization

aluigi, posted Sun Jan 20, 2019 10:54 pm (42577)


The script extracts only the files with a size bigger than zero, so you usually get 2 or 3 files since they are the only with real content inside.
No idea about the content. It's just a way for extracting the content from the file.
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