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Zero Tolerance for Disrespect

change fonts life is strange 2?

Featured Replies

  • Author
  • Localization

binlv1, posted Sun Feb 10, 2019 6:13 pm (43348)


I need to change the character font localization of my country, any help?
  • Author
  • Localization

akintos, posted Mon Feb 11, 2019 3:54 am (43363)


You have two ways to do it.

1. replace fallback font(DroidSansFallback.ttf) in LIS2-WindowsNoEditor-Other.pak
2. replace ufont files in LIS2-WindowsNoEditor-Cooked.pak. This way, you can replace each fonts individually.

It's fairly simple because the game use ttf fonts.
  • Author
  • Localization

binlv1, posted Mon Feb 11, 2019 10:47 am (43371)


akintos wrote:
You have two ways to do it.

1. replace fallback font(DroidSansFallback.ttf) in LIS2-WindowsNoEditor-Other.pak
2. replace ufont files in LIS2-WindowsNoEditor-Cooked.pak. This way, you can replace each fonts individually.

It's fairly simple because the game use ttf fonts.


How to import LIS2-WindowsNoEditor-Other.pak?
  • Author
  • Localization

binlv1, posted Mon Feb 11, 2019 3:34 pm (43375)


akintos wrote:
https://zenhax.com/viewtopic.php?f=9&t=1005

I personally use u4pak.py


When I replace the font, it doesn't import because of the big size. My font file is smaller than the original file, why it reports big size?
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binlv1, posted Mon Feb 11, 2019 4:51 pm (43378)


akintos wrote:
https://drive.google.com/open?id=1j1SvM2ClhQRQA8u65dgd77rDIadl04dO

Try this one. Not tested.

Put this file in Paks folder.


thank. Subtitle font is ok but font menu and interaction wrong
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  • Localization

akintos, posted Tue Feb 12, 2019 4:41 am (43394)


https://drive.google.com/open?id=1Op9QM ... 53FnTZMIwl

Use this tool. Requires python3 installed.

1. run extract.py in fontpatcher folder. it will extract font asset files into fontpacher/ttf folder. font asset files are included in tool.
2. replace ttf files.
3. run repack.py in fontpatcher folder. it will patch font asset files and save it at fontpatcher/patched folder.
4. copy patched uasset/uexp files to repacker\LIS2\Content\UI\Menu\Resources\Fonts folder.
5. run repack.bat in repacker folder. it will generate LIS2-WindowsNoEditor-Cooked_P.pak
6. copy generated pak file to paks folder in your game.

You can also patch other UE4 games font this way. They may have different font path and asset structure, but the difference will be relatively small.
  • Author
  • Localization

binlv1, posted Tue Feb 12, 2019 2:36 pm (43407)


akintos wrote:
https://drive.google.com/open?id=1Op9QM38D2g-W18iKM8yBz553FnTZMIwl

Use this tool. Requires python3 installed.

1. run extract.py in fontpatcher folder. it will extract font asset files into fontpacher/ttf folder. font asset files are included in tool.
2. replace ttf files.
3. run repack.py in fontpatcher folder. it will patch font asset files and save it at fontpatcher/patched folder.
4. copy patched uasset/uexp files to repacker\LIS2\Content\UI\Menu\Resources\Fonts folder.
5. run repack.bat in repacker folder. it will generate LIS2-WindowsNoEditor-Cooked_P.pak
6. copy generated pak file to paks folder in your game.

You can also patch other UE4 games font this way. They may have different font path and asset structure, but the difference will be relatively small.


thank. but when i install python i just extract, i can't repack

"TypeError: source must be BinaryIO or str"
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  • Localization

iammhk128, posted Wed Mar 06, 2019 6:01 am (45549)


plz update script
bug in script.
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Shokoniraya, posted Wed Mar 06, 2019 8:29 am (45552)


i dont think its a bug! you cant add more size in uasset file without changing Serial Size and create a dumper needs a total information to get file as well and bring back but its limited and you have to change .c files in game source too
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  • Localization

akintos, posted Wed Mar 06, 2019 10:39 am (45553)


Actually this code works.

uasset file have total uexp file size value. you can simply change it for new uexp file.

Code:
uasset_data[-0x5c:-0x58] = struct.pack('

			

			
		
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  • Localization

aedv1234, posted Tue May 14, 2019 12:53 pm (47754)


how to convert .ttf to .uasset/.uexp. i dont know
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  • Localization

Liberty, posted Sun Jun 02, 2019 4:46 pm (48358)


Extracting doesn't work for me with your tool, akintos. It simply closes, not doing anything...

I wonder if there isn't a possibility to change the game files to use only DroidSans for text and subtitles... :-?
  • Author
  • Localization

Haoose, posted Sat Jan 25, 2020 6:04 pm (53496)


akintos
Hello. You can reupload script for fonts?
  • Author
  • Localization

cg131, posted Tue Aug 10, 2021 5:45 am (65662)


akintos wrote:
https://drive.google.com/open?id=1Op9QM38D2g-W18iKM8yBz553FnTZMIwl

Use this tool. Requires python3 installed.

1. run extract.py in fontpatcher folder. it will extract font asset files into fontpacher/ttf folder. font asset files are included in tool.
2. replace ttf files.
3. run repack.py in fontpatcher folder. it will patch font asset files and save it at fontpatcher/patched folder.
4. copy patched uasset/uexp files to repacker\LIS2\Content\UI\Menu\Resources\Fonts folder.
5. run repack.bat in repacker folder. it will generate LIS2-WindowsNoEditor-Cooked_P.pak
6. copy generated pak file to paks folder in your game.

You can also patch other UE4 games font this way. They may have different font path and asset structure, but the difference will be relatively small.



The link has expired, please upload it again
  • Author
  • Localization

cih99, posted Tue Aug 10, 2021 3:19 pm (65668)


Try now if it doesn't change tell me I'm waiting for you
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