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Zero Tolerance for Disrespect

NintendoWare Bezel Engine *.LUA

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LolHacksRule, posted Wed Feb 13, 2019 4:50 am (43428)


The middleware game engine commonly has developers using compiled Lua scripts inside game data archives. It's very simple to decompile them after removing the 20 bytes up top of it which has the following info.

Code:
4bytes: BZLA
20bytes: MD5 hash of uncompiled source file used
beyond: Compiled Lua file.
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Trippixyz, posted Sat Oct 16, 2021 8:06 am (67050)


Hey! Im curious as to how u could decompile the Files, because i wasnt able to.
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LolHacksRule, posted Sun Oct 17, 2021 9:50 pm (67074)


Try this .sh script.

Code:
find . -name "*.lua" -exec sh -c 'tail -c  21 "$1" > "$1.ex"; java -jar "UNLUACDIRHERE\unluac.jar" "$1.ex" > "$1.ex.txt"' x {} \;
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