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Zero Tolerance for Disrespect

Dororo (PS2) - .DAT sound files (ps2_DTPK)

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BloodRaynare, posted Wed Feb 13, 2019 9:15 am (43434)


Anyone can parse this audio file?

Almost finished undubbing this game with only these dat files being a hurdle. Simple replacing the files by copying them is not enough as the replaced sounds will become silent.

EDIT: Looks like I posted on a wrong sections again, care to move it to audio section or just keep it here?
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aluigi, posted Fri Feb 22, 2019 9:51 pm (45166)


The section is not totally wrong so it's ok for me.

The problem is that the format is not so easy.
Try this script:
http://aluigi.org/bms/dororo_dat_dtpk.bms

The output format already has a SShd header for playing but you can edit the script for dumping the raw ps adpcm data as-is.
Not sure if it plays since hte file was very small.
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aluigi, posted Sat Feb 23, 2019 11:15 am (45193)


Added a work-around, version 0.1.1
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Dragokai180, posted Tue Apr 23, 2019 3:45 am (47212)


After extracting, can you change the files and rebuild the .dat file?
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BloodRaynare, posted Tue Apr 23, 2019 3:49 am (47213)


Unfortunately, no.
Since the script is using MEMORY_FILE functions which means no reimport or even rebuild support.

And, once again, another of my undub projects that remains stuck in limbo.
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aluigi, posted Sat Jun 01, 2019 6:58 pm (48223)


I think reimporting should work.
The MEMORY_FILE is used only for building the VAG header but the raw data is dumped directly to the file, quickbms should warn you about something related the header, answer 'y' and go forward.
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