Skip to content
View in the app

A better way to browse. Learn more.

ResHax

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Help us keep the site running.

[PC] Help in Opening Obscure File Types from Obscure Game[s]

Featured Replies

The Game: Sprite Life (2004) and it's "sequel", Wild Life! (2005) both developed by Clear Crown Studios
The Engine: 3D Game Studio [for Sprite Life specifically I know it is Acknex 6 version]
The File Types: .cc1, .raw, .wdf, .wrs, .wdl
Both games are Abandonware, I will not link to their files but I, myself, have legal copies.

Note: the cc1 is not the same as the cc1 used by Infogrames Europe SA. The .raw is NOT a media file, according to Bitberry File Opener.

There is the basic info, I am going to write more about why I'm trying to do this and information about the game(s) in case it is helpful to anyone.
In short, both of these games are obscure, bare bones Virtual Pet games from the early 2000s. I have both on CD-rom, having bought them when they came out. I learned recently that the paid version of Sprite Life was "lost", ie, not easily found online, and in realizing I still had my disc, uploaded an archive of it onto the internet archive. (Wild Life! had already existed there for some time.) I never knew the game was "lost" because it was so obscure, and to be sure, neither game is "good." There are much better, more advanced, more engaging virtual pet sims from the time out there.

But due to the obscurity, I really want to document, mod, and understand both of these games and see if there's anything more to them. Through my research, I narrowed down the Game Engine, which is still available for free today on a site that looks straight out of the 2000s. Sprite Life and Wild Life! are so obscure that there's no publisher listed nor credits listed in the game or on the jewel case - so I have no leads on who, if anyone, I could contact. The developer only made these two games, and their site is, in fact, archived as well. This leads me to another aspect: Sprite Life let you adopt/purchase more virtual pets, and none of those files were archived or downloadable. If there is any way I can recreate or make my own via mods, I'd like to do it.

Current Findings:
I suspect the .cc1 files are a 3D Model of some sort. I cannot open it in Blender nor Character Creator 4, which I downloaded a trial of in the hopes it could open based on the similar names. I purchased another game made in 3D Game Studio around the same time, and while that game [FunnyPizzaLand] has some shared file formats, .cc1 is not among them. Dropping the files into a hex editor were unhelpful to me, but I am no coder.

Thank you for your time

 

Edited by Klomonx
Formating, Typos

  • Klomonx changed the title to [PC] Help in Opening Obscure File Types from Obscure Game[s]
  • Supporter

Hi, it seems that WRS is always a main archive file for each game and you can open it with this script https://aluigi.altervista.org/bms/gamestudio.bms

More details in this tutorial https://ikskoks.pl/tutorial-what-is-quickbms-how-to-export-and-import-with-quickbms/

It works fine on these games from the site you linked:
 - Car Demo
 - Venice Demo
 - The Wonderful End of the World

Those WRS archives use LZSS compresssion and XOR encryption.


As for WDL, you can open them in Notepad++. They seem to be some game scripts (e.g. "sound.wdl" from "The Wonderful End of the World")

RAW is a palette file, at least in "The Wonderful End of the World". Haven't seen it anywhere else.
Also I haven't seen any CC1 or WDF files in above games, so they may be game specific...
If you upload some samples, maybe someone will be able to help you with those.

  • Author
4 hours ago, ikskoks said:

Hi, it seems that WRS is always a main archive file for each game and you can open it with this script https://aluigi.altervista.org/bms/gamestudio.bms

More details in this tutorial https://ikskoks.pl/tutorial-what-is-quickbms-how-to-export-and-import-with-quickbms/

It works fine on these games from the site you linked:
 - Car Demo
 - Venice Demo
 - The Wonderful End of the World

Those WRS archives use LZSS compresssion and XOR encryption.


As for WDL, you can open them in Notepad++. They seem to be some game scripts (e.g. "sound.wdl" from "The Wonderful End of the World")

RAW is a palette file, at least in "The Wonderful End of the World". Haven't seen it anywhere else.
Also I haven't seen any CC1 or WDF files in above games, so they may be game specific...
If you upload some samples, maybe someone will be able to help you with those.

Thank you so much, I have BMS but was struggling to find a script. You are correct, .raw is a palette file in both games, but there is also one named MOVES. I have included them and a selection of other files here. (I hope that is not disobeying any rules?)

EDIT: With BMS I got a variety of files extracted! I'm still working on accessing the models, but I have the textures and sounds at least.

 

EDIT x2: I was able to open MDL, WDL, etc after using BMS to extract everything. I have a much clearer picture now, but now the reverse: if I make edits to these files, is there a way to put them back into their original "packaging", or is that not possible?
I'm close to figuring out how to add and edit pets, it's deceptively complex (for me, anyway).

Sprite Life Sample FIles.zip

Edited by Klomonx
Updated

  • Supporter

MOVES.RAW is also a palette file, just with a  different name.

GN1 and CC1 files are text files, so you can open them in Notepad++.

10 hours ago, Klomonx said:

is there a way to put them back into their original "packaging", or is that not possible?

You can try to use reimport mode from quickbms. It's explained in detail in the tutorial I linked above.

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.