IEmB Posted 11 hours ago Posted 11 hours ago Hi, I have been trying for sometime now to convert the texture files of Bratz Rock Angelz for the playstation 2 made by Blitz games. I have been using "TiledGGD" as I saw a previous post (for a Spongebob game made by the same Developers) recomend it for files of a similar era. This is as far as I have gotten. I have attached various files from the game, please could you point me in the right direction or let me know how to decipher them. Thank you so much for your help. ps2TexSamplesBratz.zip
DKDave Posted 9 hours ago Posted 9 hours ago 1 hour ago, IEmB said: Hi, I have been trying for sometime now to convert the texture files of Bratz Rock Angelz for the playstation 2 made by Blitz games. I have been using "TiledGGD" as I saw a previous post (for a Spongebob game made by the same Developers) recomend it for files of a similar era. This is as far as I have gotten. I have attached various files from the game, please could you point me in the right direction or let me know how to decipher them. Thank you so much for your help. ps2TexSamplesBratz.zip 36.47 kB · 4 downloads You'd be better using ImageHeat, as it has more options for swizzling, etc. For these, the image is PS2 swizzled, but I can't work out the palette. It doesn't seem to use any of the standard PS2 palette formats, maybe a different swizzling method. This is from "t_compact_rockangelz_closed_00000003": 1 1
Engineers Rabatini Posted 9 hours ago Engineers Posted 9 hours ago uses Mummggtool swizzzle 8 bit as per mentioned yt Dk Dave, can´t find pallet. 1
Solution DKDave Posted 8 hours ago Solution Posted 8 hours ago This looks correct. The palette is RGB5551, but is swizzled with the same method as the image (not the standard PS2 palette shift). Patrick should be able to confirm if that can be added to ImageHeat as a palette swizzle option. 2 1
IEmB Posted 5 hours ago Author Posted 5 hours ago 2 hours ago, DKDave said: This looks correct. The palette is RGB5551, but is swizzled with the same method as the image (not the standard PS2 palette shift). Patrick should be able to confirm if that can be added to ImageHeat as a palette swizzle option. Is there somebody I should contact to get this added to Image heat? Thank you so much for your help
Engineers Rabatini Posted 4 hours ago Engineers Posted 4 hours ago 1 hour ago, IEmB said: Is there somebody I should contact to get this added to Image heat? Thank you so much for your help https://github.com/bartlomiejduda/ImageHeat/releases/tag/nightly
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