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[Request] Poppy Playtime Chapter 5 - Reverse Engineering


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Posted

Yo, I’ve been trying to get a full .uproject reconstruction for Chapter 5 for days now. I’ve followed the standard UE5 decompile tutorials, but i keep on getting stuck. cant even remember the errors...

I’m not trying to be a "skiddie" and just grab a download; I actually want to get this thing opening in the Editor to see how they handled the BPs. If anyone has a working reconstruction or the full decompiled uncooked thing, hit me up. Tired of hitting dead ends with these tutorials that don't cover Chapter 5..

  • 2 weeks later...
  • Engineers
Posted
On 5/5/2026 at 10:53 PM, BanApa said:

I actually want to get this thing opening in the Editor to see how they handled the BPs.

The blueprints? Yay, that's a cool dream.

Quote

the full decompiled uncooked thing

Seriously?

How about extracting some game assets in a first step?

Posted
On 5/20/2026 at 2:49 PM, shak-otay said:

The blueprints? Yay, that's a cool dream.

Seriously?

How about extracting some game assets in a first step?

I know someone who has got it to work, its not a "cool dream". And you think i didn't extract them?

  • Engineers
Posted (edited)
53 minutes ago, BanApa said:

I know someone who has got it to work, its not a "cool dream". And you think i didn't extract them?

I don't know what to think. "Knowing someone who got it to work" does mean nothing if you don't show a screenshot at least.

Who is it and what got he to work? A working reconstruction or "the full decompiled uncooked thing"? (I'd be very surprised if the latter.)

edit: your idea is cool, btw, but if you want help you'll need to provide some details.

(I don't owe the game so can't check it for myself.)

Edited by shak-otay
Posted
On 5/24/2026 at 6:57 PM, shak-otay said:

I don't know what to think. "Knowing someone who got it to work" does mean nothing if you don't show a screenshot at least.

Who is it and what got he to work? A working reconstruction or "the full decompiled uncooked thing"? (I'd be very surprised if the latter.)

edit: your idea is cool, btw, but if you want help you'll need to provide some details.

(I don't owe the game so can't check it for myself.)

I cant say who has it, but he did get it to work. He decompiles games daily for learning purposes and he has UE forks he made and uses several tools

Posted

I'm confused about your post.  You're asking for something to be done that someone else has already done?  Are they gatekeeping the method/tools (not recommended here)?  And why can't you say who they are?

But check the rules as well - providing at least some sample files would be useful if anyone wanted to have a look.

 

Posted
21 hours ago, DKDave said:

I'm confused about your post.  You're asking for something to be done that someone else has already done?  Are they gatekeeping the method/tools (not recommended here)?  And why can't you say who they are?

But check the rules as well - providing at least some sample files would be useful if anyone wanted to have a look.

 

im asking for help doing it, and yes, they are gatekeeping it. I wont say who they are cuz i dont want to and idk if they're fine with it.

  • Engineers
Posted (edited)
19 hours ago, BanApa said:

im asking for help doing it, and yes,

I'd say you'll meet a dead end here if you don't provide more input

like DKDave wrote.

edit: I checked for tutorials myself and found some from Guided Hacking which is known to provide cool contents but

Quote

In 2018, the founder (Rake) shifted the main site into a premium, paid subscription service.

Anyways, there's free tutorials around which may be less cool but can serve as a start.

Instead of "reconstruction or [having] the full decompiled uncooked thing" (which we are still waiting for an example) I'd suggest to create your own UE5 project and integrate the decompiled assets (I'd check whether this or this can help).

(Be sure not to violate copyrights, btw.)

 

Edited by shak-otay
Posted
On 5/27/2026 at 12:19 PM, shak-otay said:

I'd say you'll meet a dead end here if you don't provide more input

like DKDave wrote.

edit: I checked for tutorials myself and found some from Guided Hacking which is known to provide cool contents but

Anyways, there's free tutorials around which may be less cool but can serve as a start.

Instead of "reconstruction or [having] the full decompiled uncooked thing" (which we are still waiting for an example) I'd suggest to create your own UE5 project and integrate the decompiled assets (I'd check whether this or this can help).

(Be sure not to violate copyrights, btw.)

 

hey, thanks for all the tutorials. What my real problem is is that i dont have any friends who code c++ who would be up to doing this, so i just need a poppy playtime fan who's willing to help me reconstruct the c++ code and me setting everything up

  • Engineers
Posted
8 minutes ago, BanApa said:

so i just need a poppy playtime fan who's willing to help me reconstruct the c++ code and me setting everything up

I feel that after months of waiting you'll realize that starting your own UE5 project and importing the assets (which you've claimed to have extracted) will be a better choice...

Good luck.

Posted
1 hour ago, shak-otay said:

I feel that after months of waiting you'll realize that starting your own UE5 project and importing the assets (which you've claimed to have extracted) will be a better choice...

Good luck.

Oh ye i am trying to do that, i dont know how to explain myself, but i am trying to do that. But the game is roughly 80 c++ / 20 bp so thats what makes ts hard.

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