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Zero Tolerance for Disrespect

Lego Moveis Game.Dat how pack? aluigi Help!

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  • Author
  • Localization

Nobody, posted Thu Jun 04, 2015 7:19 am (5544)


Hi aluigi,
I used to ttgmaes BMS code, unpack to Game.Dat
I want to localization my language this game
unpack is successful
but how repack this format
or how localization this game, without repack.
Thanks in advance for help and code.
I know one of the biggest coders
  • Author
  • Localization

aluigi, posted Thu Jun 04, 2015 8:25 am (5547)


You can't use the script for reimporting because it uses chunks and 2 algorithms for which it's not available the recompression code.
I don't know what's used by other people to mod the LEGO games.
  • Author
  • Localization

Nobody, posted Thu Jun 04, 2015 10:01 am (5550)


aluigi wrote:
You can't use the script for reimporting because it uses chunks and 2 algorithms for which it's not available the recompression code.
I don't know what's used by other people to mod the LEGO games.


I get it. So do you localize this or other Lego games possible?
So without reimport.
  • Author
  • Localization

shadow_lonely, posted Fri Jun 05, 2015 12:19 pm (5569)


Nobody wrote:
aluigi wrote:
You can't use the script for reimporting because it uses chunks and 2 algorithms for which it's not available the recompression code.
I don't know what's used by other people to mod the LEGO games.


I get it. So do you localize this or other Lego games possible?
So without reimport.


Yes! Possible!
https://www.youtube.com/watch?v=QsZItYtUKes
  • Author
  • Localization

Nobody, posted Fri Jun 05, 2015 12:51 pm (5570)


shadow_lonely wrote:
Nobody wrote:
aluigi wrote:
You can't use the script for reimporting because it uses chunks and 2 algorithms for which it's not available the recompression code.
I don't know what's used by other people to mod the LEGO games.


I get it. So do you localize this or other Lego games possible?
So without reimport.


Yes! Possible!
https://www.youtube.com/watch?v=QsZItYtUKes


But how?
  • Author
  • Localization

shadow_lonely, posted Wed Jun 10, 2015 11:01 am (5652)


Quote:
But how?


Unpack *.dat file with ttgames.bms (aluigi). Font are *.fnt file, text is text.csv file.
Font file= glyphs font image (DDS)
  • Author
  • Localization

Nobody, posted Fri Jun 12, 2015 11:18 am (5684)


shadow_lonely wrote:
Quote:
But how?


Unpack *.dat file with ttgames.bms (aluigi). Font are *.fnt file, text is text.csv file.
Font file= glyphs font image (DDS)


I know it :)
I do not know how to play that file back part of the game that detects put
Sorry bad eng :(
  • Author
  • Localization

michalss, posted Fri Jun 12, 2015 12:58 pm (5689)


as far as i remember reimport was possible in older Lego games :) I know aluigi saying that is not but it was im 100% possitive about that..
  • Author
  • Localization

aluigi, posted Sun Jun 14, 2015 3:26 pm (5717)


There is no recompression algorithm for lz2k and dflt, additionally the files are divided in chunks.
In theory you can reimport only the small files (less than 65k?) non-compressed or compressed with zlib/lzma, but not using that script.
  • Author
  • Localization

Teancum, posted Wed Jun 17, 2015 2:05 am (5765)


Is the folder structure within the .dat file? If you know the folder structure you can sometimes create the same folder structure that's inside the .dat file in regular directories and override the container file.
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