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Zero Tolerance for Disrespect

Project Gotham Racing 3 .pak_hrd

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Cornalito, posted Wed Jun 17, 2015 4:46 am (5766)


Hi, i wanna know if is possible extract the 3d model and the textures from this file .pak_hrd.
I read a tutorial, but to do with offzip in -a option, gives many little files what scan with hyper ripper, and only give small .mp1 files.
With the -a -1 option give a single file of 4mb, and hyper ripper do nothing.
I hope that someone can help in this request.
Thanks.
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AMG, posted Tue Apr 02, 2019 4:30 pm (46389)


Hello, I'm bumping this thread, attaching a sample, as usual.
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AMG, posted Wed Apr 03, 2019 6:54 pm (46433)


I have just noticed now that there's a script for the PGR4 format. It seemed to work fine as both PGR3 and PGR4 formats are apparently similar. So, case closed? :D :?:
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aluigi, posted Wed Apr 03, 2019 7:41 pm (46436)


What script are you using?

I don't see that "ENDI" format covered by scripts (dragon_ball_z_boz.bms is for another ENDI), and I'm not sure this is an archive
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AMG, posted Sat Apr 06, 2019 5:58 pm (46532)


aluigi wrote:
What script are you using?


This one:
https://aluigi.altervista.org/bms/project_gotham_4.bms

aluigi wrote:
I don't see that "ENDI" format covered by scripts (dragon_ball_z_boz.bms is for another ENDI), and I'm not sure this is an archive


It contains models and textures, so I think it is an archive?
I can confirm what's inside it because a friend managed to check the content
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aluigi, posted Sun May 26, 2019 3:31 am (48039)


Ah ok so the script works well (100% coverage) but you don't know what to do with the 2 files extracted in the SCNE and MISC folders.

Honestly I can't help with such content.
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386, posted Sat Jul 06, 2019 3:42 pm (49173)


hey alugi can you make a script for the baf audio files from pgr 4
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aluigi, posted Sat Sep 28, 2019 2:50 pm (51053)


@386
I guess there are some info on other forums and websites like on https://hcs64.com
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Bl4z3_Ice, posted Fri Mar 18, 2022 8:07 am (70570)


Hey I'm new here so I've been used QuickBMS script for extracting .pak_hrd file formodel or texture or whatever it is but is it possible to decrypt the .dat file to make it .obj or .dds files? because I want it urgently for my game modding project.

P.S. if someone can make a noesis script or import script for this file format, I'd be really thankful for that;

Samples: https://mega.nz/file/FfZHGYLA#gxd_uHDIj ... PronOd58S8
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