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.clf format Godzilla save the earth xbox

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Jetjaguar, posted Mon Mar 25, 2019 12:02 am (45998)


I need help extracting the .clf file I am trying to make Godzilla save the earth Xbox custom cities the .clf files header is pipeworks bundle file version 1.3 I would be very grateful for some help. I do own a legal copy of Godzilla save the earth thank you for reading.
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aluigi, posted Wed Mar 27, 2019 3:46 am (46058)


Is that file the whole file?
Because I have a script for pipeworks but doesn't work with that file.
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Jetjaguar, posted Sat Mar 30, 2019 9:57 pm (46217)


Yes it is, but pipeworks made multiple games and multiple versions to those games. The .clf file originally is compressed in a zip format in Godzilla save the earth files but the zip is an easy to open file the .clf is not I could upload the entire Godzilla save the earth, but I am pretty sure you don't want to download a file that big but thank you for trying. One thing that might help is supposedly you can make your own bms scripts for extracting files but, one I don't know how to use commands like "idstring" I don't know where to put them in if you could explain how to make bms script I have tried that tutorial with the .kyp file you can no longer download it, it is a dead link. If it will help there are more than one .clf file I can upload another. Thank you for your time.
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aluigi, posted Sun Mar 31, 2019 2:39 am (46227)


This version 1.3 is a mess, I leave it to someone else.
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Jetjaguar, posted Sun Mar 31, 2019 3:33 am (46230)


What is the difference between the original version and 1.3? Thank you for trying.
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aluigi, posted Sun Mar 31, 2019 12:59 pm (46251)


In this case the problem is locating the TOC (table with information about the files to extract) because the format has various offsets and in the past versions I used a work-around to do the job.
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Jetjaguar, posted Sun Mar 31, 2019 1:34 pm (46254)


So is it possible to extract the files? Thank you for the information you have already given me.
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aluigi, posted Sun Mar 31, 2019 1:45 pm (46256)


With some time and effort everything is possible :)
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GHFear, posted Sun Mar 31, 2019 1:49 pm (46257)


aluigi wrote:
With some time and effort everything is possible :)


LOL this is literally my motto.

Image

Super off-topic, but funny.
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Jetjaguar, posted Sun Mar 31, 2019 2:32 pm (46260)


So how do I crest a bms script to extract. it thank you for letting me know it is possible.
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aluigi, posted Sun Mar 31, 2019 4:24 pm (46265)


@GHFear
:D

@Jetjaguar
it's complex stuff that requires experience, if it was easy I would have done it on the fly...
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Jetjaguar, posted Sun Mar 31, 2019 5:20 pm (46270)


There is a tutorial (https://www.vg-resource.com/thread-28180.html) but I don't know where to put in commands it does not look that hard but I can't find where to put the commands if you know it would be very helpful thank you.
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Jetjaguar, posted Fri Apr 05, 2019 3:06 am (46484)


I have learned more about the .clf, I opened the execution file (the .xbe) file which I am going to upload I would appreciate any help when the .clf file is extracted I expect to see .edf files and .PWK files I don't know what they are all I know is in some strings in the execution I saw it. there are very many different options to get in to the .clf file one website said I could reverse engineering the execution file and creat a homebrew extractor, but I don't know how to do that I will look to see how to do that thank you for reading.
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