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use dll compression

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Shokoniraya, posted Mon Mar 25, 2019 7:05 am (46004)


i know it's not a new thing and quickbms has so many compression method, but how can i use a external .dll in quickbms? im working on a mod program (not a game), and i have a zlib modified library for that program archive
because zlib_noerror and zlib has problem in reimporting
is that possible to use a dll in quickbms?
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aluigi, posted Wed Mar 27, 2019 2:08 am (46048)


quickbms supports a lot of ways for using "external code".
What's the prototype of the function of the dll you want to use?

Generic usage example:
Code:
calldll "file.dll" function_name __stdcall RET_VALUE ARG1 ARG2 ARG3 ... ARGN

Not sure how it may work in reimport mode, I'm sure the problem you are experiencing is not related to zlib_noerror or zlib.
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Shokoniraya, posted Sun Mar 31, 2019 9:38 am (46237)


aluigi wrote:
quickbms supports a lot of ways for using "external code".
What's the prototype of the function of the dll you want to use?

Generic usage example:
Code:
calldll "file.dll" function_name __stdcall RET_VALUE ARG1 ARG2 ARG3 ... ARGN

Not sure how it may work in reimport mode, I'm sure the problem you are experiencing is not related to zlib_noerror or zlib.

I just asked this, because zlib has problem in reimporting and some games will give error with recompressed zlib
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aluigi, posted Sun Mar 31, 2019 12:54 pm (46247)


I guess you mean the "zopfli" error of quickbms 0.9.2, right?
That bug will be fixed in next version.
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