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Jade Dinasty 3 Update Package

Featured Replies

  • Author
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CriticalError, posted Wed Mar 27, 2019 11:44 am (46079)


Hello guys, well today I try collect some information about angelica package and got file was change because can't use script updated by aluigi, maybe somebody can take a look this new samples and update script? would be grateful if can help, thanks a lot for all.

Image

Code:
# Angelica File Package (script 0.3)
# script for QuickBMS http://quickbms.aluigi.org

comtype zlib_noerror
goto -16
math INFO_ZSIZE = 0
get TEST1 long
get TEST2 long  # no, the "\x42\xc1\x5d\xa7" magic is not constant, it can be anything or just zero
get FILES long
get FLAG1 short
get FLAG2 short

# FLAG 3.2 is used for both compressed and non compressed info! so let's guess it
if TEST1 != 0 && TEST2 != 0
    math INFO_ZSIZE = TEST2
elif TEST2 u    math INFO_ZSIZE = TEST2
endif

findloc TAIL_OFFSET string "Angelica File Package" 0 "" 0
if TAIL_OFFSET == ""
    print "Error: no magic 2 string found"
    cleanexit
endif

if FLAG2     math TAIL_OFFSET - 4
    goto TAIL_OFFSET
    get INFO_OFF long
else
    math TAIL_OFFSET - 12
    goto TAIL_OFFSET
    if FLAG1         get FLAG long
        get INFO_OFF long
        math INFO_OFF ^ 0x62A4F9E1
    else
        get INFO_OFF long
        math INFO_OFF ^ 0x33C3EDDB

        get INFO_OFF64 long
        math INFO_OFF64 ^ 0x49ab7f1d
        if INFO_OFF64 != 0
            math INFO_OFF64 u            math INFO_OFF INFO_OFF64
        endif
    endif
    get ZERO long
endif

idstring "Angelica File Package"

if INFO_ZSIZE == 0
    xmath TMP "TAIL_OFFSET - INFO_OFF"
    log MEMORY_FILE10 INFO_OFF TMP
else
    clog MEMORY_FILE INFO_OFF INFO_ZSIZE INFO_ZSIZE
endif
for i = 0     if FLAG2         get NAMESZ long MEMORY_FILE10
        getdstring NAME NAMESZ MEMORY_FILE10
        get OFFSET long MEMORY_FILE10
        get SIZE long MEMORY_FILE10
        get ZSIZE long MEMORY_FILE10
    else
        if INFO_ZSIZE == 0
            get HEAD long MEMORY_FILE10
            math HEAD ^ 0x62A4F9E1
            get FOOT long MEMORY_FILE10
            math FOOT ^ 0x3520C3D5

            savepos TMP MEMORY_FILE10
            get ZERO long MEMORY_FILE10
            if ZERO != 0
                goto TMP MEMORY_FILE10
            else
                math HEAD - 4
            endif

            savepos INFO_OFF MEMORY_FILE10
            clog MEMORY_FILE INFO_OFF HEAD 0x118 MEMORY_FILE10
            math INFO_OFF HEAD
            goto INFO_OFF MEMORY_FILE10
        endif

        getdstring NAME 260 MEMORY_FILE
        get OFFSET long  MEMORY_FILE
        get XSIZE long MEMORY_FILE
        get SIZE long MEMORY_FILE
        get ZSIZE long MEMORY_FILE
        if ZSIZE == 0   # some archives are different?!
            math ZSIZE = SIZE
            math SIZE = XSIZE
        endif
    endif

    if ZSIZE == SIZE
        log NAME OFFSET SIZE
    else
        clog NAME OFFSET ZSIZE SIZE
    endif
next i



Samples

https://www.mediafire.com/file/g67fhyr8 ... te.7z/file
  • Author
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aluigi, posted Thu Mar 28, 2019 9:34 am (46126)


It's a new format with each entry compressed separately.
I need the whole archive.
  • Author
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aluigi, posted Thu Mar 28, 2019 7:00 pm (46148)


Wasn't tempmodels.pck just 550 Mb?
  • Author
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CriticalError, posted Thu Mar 28, 2019 8:46 pm (46152)


aluigi wrote:
Wasn't tempmodels.pck just 550 Mb?
no bro, the file was separated into models.pck and models.pckx, first you need merge two files and got this big file of 4.5GB into models.pck.
  • Author
  • Localization

aluigi, posted Mon Apr 01, 2019 3:02 pm (46319)


You didn't have to concatenate the archives.
They must be extracted separately in a specific way.
I'm still working on the udpated script, stay tuned.
  • Author
  • Localization

aluigi, posted Mon Apr 01, 2019 3:33 pm (46324)


Anyway I'm unable to find how the starting offset of the table is calculated.
Without it I can't extract the files
  • Author
  • Localization

CriticalError, posted Tue Apr 09, 2019 3:17 pm (46706)


many thanks for your hard work luigi, grateul for help, have a nice day buddy.
  • Author
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CriticalError, posted Sun May 10, 2020 7:37 pm (56646)


eyy Luigi hello, I hace a question, maybe you can take a look into this new pck? still no working new update you do with script 0.3.2a, here I leave a samples, if you can take a look grateful.

https://www.mediafire.com/file/29nqo5g0 ... es.7z/file

Image
  • Author
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aluigi, posted Mon May 11, 2020 10:53 am (56660)


Try using quickbms_4gb_files and let me know if it works.
  • Author
  • Localization

CriticalError, posted Mon May 11, 2020 2:55 pm (56668)


aluigi wrote:
Try using quickbms_4gb_files and let me know if it works.
Hello Good morning, thanks for reply, well is not work, this is the log.

offset filesize filename
--------------------------------------
Error: you must first concatenate PCK and PKX in one unique file, then use this script on it.

- 0 files found in 0 seconds
coverage file 0 0% 8220 3776064225 . offset 00000000e11229d5

it is as if it did not detect that the file is already joined, anyway the file size joined 3.51GB
  • Author
  • Localization

CriticalError, posted Mon May 11, 2020 3:47 pm (56670)


Drawing wrote:
Try using this unpacker made by beyastard and let us know if it works. Thanks.

https://mega.nz/#!w2BjyCJC!uUrZm-SW_WyY ... QsceZhAp1I

I remember it was working with December 2019 client.
it Works, nice, anyway if Luigi wanna take a look welcome :)
  • Author
  • Localization

Drawing, posted Mon May 11, 2020 6:41 pm (56677)


CriticalError wrote:
Drawing wrote:
Try using this unpacker made by beyastard and let us know if it works. Thanks.

https://mega.nz/#!w2BjyCJC!uUrZm-SW_WyY ... QsceZhAp1I

I remember it was working with December 2019 client.
it Works, nice, anyway if Luigi wanna take a look welcome :)


recently the .bms script was updated to let swordsman online be supported by quickbms. I don't know if changing it could break the compatibily.
Anyway the unpacker I sent you works for every perfect world game except swordsman, in my opinion better have the possibility to unpack more game possible.
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