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"Need Help with ps2 Bin File" [Ultraman Fighting Evolution 3]

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MochiMochi, posted Wed Mar 27, 2019 2:11 pm (46082)


hello all, anyone can help me writing bms script for this ps2 game?. the purpose is to extract model and repack it back to the game just like what's done with ps2 game of DBZ Tenkaichi 3, Persona 4 and GTA san andress.

Game : Ultraman Fighting Evolution 3
when i view the file it shows ERX, IRX and BIN files, after google ERX may be ERWin file? which probably store the nodes diagrams for each character. the IRX might be related to audio.

sample of ERX https://drive.google.com/open?id=1Z4E2B ... UedRQH36UH
using cheat engine i identified this as one of the character in game

for IRX https://drive.google.com/open?id=1Z4E2B ... UedRQH36UH
not sure if this has any use in game

extracting some of the bin file give me DAT file "search for the first 3 letter on BMSsearch"

the bin file might contain the texture and model that i'm looking for.
File 2 might contain music for the game
file 3 might contain texture

appreciate any help or advice that i can get since i'm kinda stuck.
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aluigi, posted Wed Mar 27, 2019 7:22 pm (46090)


Both ERX and IRX are ELF executables.

The bin files all have not structure at their beginning (based on the pictures) so they may have the files information at the end or in the executables (probably in slps_254.41).

Can you upload FILE1.BIN?
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MochiMochi, posted Thu Mar 28, 2019 6:55 am (46115)


aluigi wrote:
Both ERX and IRX are ELF executables.

The bin files all have not structure at their beginning (based on the pictures) so they may have the files information at the end or in the executables (probably in slps_254.41).

Can you upload FILE1.BIN?


hi thank you so much for the attention

here's the file1.bin
https://drive.google.com/open?id=1uZHL9 ... mUxxpVypVt

you're right the slps does start with ELF.
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aluigi, posted Thu Mar 28, 2019 10:41 am (46134)


ok, well I don't think there is an index (file table) inside these bin files.
Not sure if the index may be in slps_254.41, usually it's quite boring to handle archives with hardcoded indexes in the executables.
Maybe upload slps_254.41 too.
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MochiMochi, posted Thu Mar 28, 2019 11:39 am (46136)


aluigi wrote:
ok, well I don't think there is an index (file table) inside these bin files.
Not sure if the index may be in slps_254.41, usually it's quite boring to handle archives with hardcoded indexes in the executables.
Maybe upload slps_254.41 too.


thank you for looking into it sir aluigi
here's the slps
https://drive.google.com/open?id=125xhJ ... KpYRZuB3Jf
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aluigi, posted Thu Mar 28, 2019 2:43 pm (46141)


Filenames aren't supported because they are stored in a non-structured way inside the executable, so I can only extract nameless files (but everybody is free to improve it):
http://aluigi.org/bms/ultraman_fe_3.bms

The script automatically opens the executable and loads the BIN files so doesn't matter what archive you select.
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MochiMochi, posted Fri Mar 29, 2019 2:28 am (46158)


aluigi wrote:
Filenames aren't supported because they are stored in a non-structured way inside the executable, so I can only extract nameless files (but everybody is free to improve it):
http://aluigi.org/bms/ultraman_fe_3.bms

The script automatically opens the executable and loads the BIN files so doesn't matter what archive you select.


thanks for your help, at least its getting somewhere tho..maybe some games are just meant not to be mod.
utmost gratitude for helping.
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alwayslookin2, posted Thu Jun 27, 2019 1:17 pm (49060)


Anyone know why the script doesn't seem to capture the model files? Presumably they are the .mdl or .enc files listed in the FILE01 bin
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