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Katana Zero localization

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  • Author
  • Localization

fixx1983, posted Tue Apr 23, 2019 8:05 am (47217)


As title says, is there any way to translate Katana Zero?
It's a Game Maker game but Undertale Mod Tools says that the texts are stored into the game executable.

Is there any way to edit it instead use an hex editor?
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Hexaae, posted Mon Jul 22, 2019 1:59 pm (49432)


I second this request: Wanted to translate this game in Italian.

I'm afraid our only chance is to contact the devs directly:
[email protected]
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swuforce, posted Mon Jul 29, 2019 7:52 am (50062)


Try "remove all the strings you don't need to change, remember only to remove also the __________ line above each one of them".
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galiali, posted Tue Jul 30, 2019 1:11 pm (50078)


swuforce wrote:
Try "remove all the strings you don't need to change, remember only to remove also the __________ line above each one of them".


I'll try it. Thank you for help me.
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  • Localization

WhiteHARD, posted Wed Sep 04, 2019 2:50 pm (50592)


I tried exestringz but it doesn't work. This tool not open.
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Hexaae, posted Mon Dec 23, 2019 5:15 pm (52756)


So, there's a working solution to translate this game and recompile the exe correctly?
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WhiteHARD, posted Sat Jan 04, 2020 3:20 pm (52973)


Hexaae wrote:
So, there's a working solution to translate this game and recompile the exe correctly?

HxD editor
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  • Localization

Hexaae, posted Tue Jan 07, 2020 7:01 pm (53071)


WhiteHARD wrote:
Hexaae wrote:
So, there's a working solution to translate this game and recompile the exe correctly?

HxD editor

No you can't: you have to stay in the given bytes in that case.
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galiali, posted Tue Mar 24, 2020 6:34 pm (55054)


swuforce wrote:
Try "remove all the strings you don't need to change, remember only to remove also the __________ line above each one of them".


I translated English lines but the game didn't open. I uploaded original .exe file.

katanazero.7z

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spiritovod, posted Wed Mar 25, 2020 1:02 am (55063)


Essentially, exestringz tool works as expected (example 1, example 2, example strings.txt). Also, it's completely cross-compatible with any supported characters - for example, you can paste japanese string into english phrase and it will work.

Possible solutions:
1) Import only edited strings, not the whole extracted file.
2) Don't re-import updated strings.txt into already modified exe. Always use original exe file.
3) Don't use characters which game doesn't support. Though it should support almost all characters, maybe except some vietnamese. Not sure about that.
  • Author
  • Localization

galiali, posted Wed Mar 25, 2020 4:25 pm (55081)


spiritovod wrote:
Essentially, exestringz tool works as expected (example 1, example 2, example strings.txt). Also, it's completely cross-compatible with any supported characters - for example, you can paste japanese string into english phrase and it will work.

Possible solutions:
1) Import only edited strings, not the whole extracted file.
2) Don't re-import updated strings.txt into already modified exe. Always use original exe file.
3) Don't use characters which game doesn't support. Though it should support almost all characters, maybe except some vietnamese. Not sure about that.


I did all you said. I deleted the extra lines. I didn't use my language's characters. I always used original exe when I import translate into it. But it dosen't works. When exe file' size increases, game dosen't open. I uploaded my incomplete translation. I'm glad if you help me.
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spiritovod, posted Wed Mar 25, 2020 8:16 pm (55090)


@galiali: For example, don't use line breaks for actual script in the txt, it will break importing process.
Instead of:
Code:
_____________system_stuff
Hello!
My name is...

you should use:
Code:
_____________system_stuff
Hello!* My name is...

or something.

Also, you can check script for proper tags. For example, "[y]text[/]" will make your text yellow, but strings "text[/]" or "[y]text" most likely will break the game (due to opening/closing tag missing). Or some other complicated tags, I didn't reseach it that close.

Try to import at least one or two plain strings to make sure it will work. If it will not work, that means you're doing something wrong with the whole re-importing process.
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Hexaae, posted Fri Feb 19, 2021 10:51 am (62372)


@galiali
Were you finally able to translate the game? I'd like to translate it into Italian.
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mrmemmo_, posted Wed Sep 15, 2021 11:53 pm (66426)


Maybe i can help for text. But font so hardly if out ascii, i guess.
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Coldhimmel, posted Sat Sep 24, 2022 2:36 am (73563)


spiritovod wrote:
@galiali: For example, don't use line breaks for actual script in the txt, it will break importing process.
Instead of:
Code:
_____________system_stuff
Hello!
My name is...

you should use:
Code:
_____________system_stuff
Hello!* My name is...

or something.

Also, you can check script for proper tags. For example, "[y]text[/]" will make your text yellow, but strings "text[/]" or "[y]text" most likely will break the game (due to opening/closing tag missing). Or some other complicated tags, I didn't reseach it that close.

Try to import at least one or two plain strings to make sure it will work. If it will not work, that means you're doing something wrong with the whole re-importing process.

sorry for reviving an old thread but i am unable to use exestringz,everytime i try opening exetringz.exe a command prompt appear then disappear,
i've tried everything that i can think of to fix this issue but nothing. please help
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