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Transformers: WFC [Unreal engine 3, .xxx files]

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Benny7, posted Tue Apr 23, 2019 10:45 pm (47229)


Hi everyone. I've been having some difficulties with these files for this specific unreal game: it uses a modified version of Unreal engine 3 actually, and has ".xxx" format instead of usual ".pak" format used by the engine.

Here is a sample file: https://uploadfiles.io/hz4vqiud

I've tried using the popular Unreal Tournament 4 script with this game, but does that work with older versions of Unreal? It also asks me for an encryption key aswell.

Any help would be greatly appreciated :)
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Delutto, posted Wed Apr 24, 2019 3:36 am (47232)


Benny7 wrote:
...but does that work with older versions of Unreal?
No, only for Unreal Engine 4.x. For UE3, use Gildor UE Viewer
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Benny7, posted Wed Apr 24, 2019 6:08 pm (47256)


Delutto wrote:
Benny7 wrote:
...but does that work with older versions of Unreal?
No, only for Unreal Engine 4.x. For UE3, use Gildor UE Viewer



I see. I should mention that I am trying to view the game data specifically. The problem is with Umodel/UE Viewer is that it skips crucial "TnTransformer" files aswell as a few others needed.

(Most likely because they are not models in the game.)


Are there any other scripts I could use for this game?
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Shokoniraya, posted Wed Apr 24, 2019 11:09 pm (47268)


last gildor UMODEL version Download
and UMODEL can support this archive

and this archive .xxx using lzo1x in normal compression method and has same table like any other files, what is your problem you have with this archive?
view the game data specifically? maybe game just using modded engine or developers changed something
try to using hex too
and know that some unreal engine files needs other packages to get some information (like using tfc of config files in unreal engine) and try to open files in game folder (in same location of xxx. just if there is a extra package like .bin or .tfc) because some upk and xxx using this files too, but i am not sure about gildor stuff
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