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Disney Infinity Models

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Doctor Loboto, posted Mon Jul 06, 2015 12:59 am (6147)


All right, so apparently there is an alleged program that converts these to SMD or OBJ. I tried it, all it results in is a mass of jumbled and useless polygons that are beyond repair. I was hoping someone here could help me convert these to OBJ with UV's and such. I'm aware the textures are simply re-named DDS files. I cannot for the life of me figure out anything going wrong with the program or model until the end product, so I need an alternate method.

Here are the sample files.

https://www.dropbox.com/s/fuj0r6bj7m5y2gz/DI1.zip?dl=0
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Acewell, posted Sun Sep 20, 2015 8:05 pm (7573)


Doctor Loboto wrote:
Here's one such set.

You can combine the vbuf and ibuf file contents (vbuf first in this example) into a new file then open it with H2O and convert the data to obj with UVs.
Then assign the dds (tbody) texture to the model then flip the UVs (OR texture) vertically and you're good.

Image
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Doctor Loboto, posted Fri Oct 09, 2015 8:25 pm (8278)


Hex2obj seems to be failing on the UV's every time even with the specifications you've shown. Is there something else to it?
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Acewell, posted Sat Oct 10, 2015 1:31 am (8289)


on which model? the settings may change for different models and they will have different start addresses and counts.
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Doctor Loboto, posted Sat Oct 10, 2015 3:03 am (8291)


It's the same model you have shown there, the one I uploaded. For some reason the UV's don't come out.
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Acewell, posted Sat Oct 10, 2015 5:52 am (8294)


Are you saying they don't look right in the preview window or after you saved it as mesh? screenshots please :)
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