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A small problem with TileMolester

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Golokopitenko, posted Tue Jun 04, 2019 9:52 pm (48449)


I've been using TiledGGD, TextureFinder and Tilemolester to find graphics in memory dumps from a 2001 videogame. Now, TileMolester would be the perfect program, except for one little problem: I can't adjust the canvas width pixel by pixel. This is extremely annoying because if I find an actual image it will look like this:

https://i.imgur.com/or0ocKP.png

If I increase the width by one, it will look like this:

https://i.imgur.com/Me0JOEg.png

And if I decrease by one, it looks like this:

https://i.imgur.com/5HfXUHh.png

So there is basically no way for me to actually visualize graphics properly, because width increases per "tile" and not per pixel.

Is there a way to solve this?
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