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[PS3] Sword Art Online: Lost Song (*.mdl)

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ValarMorghulis, posted Fri Jul 24, 2015 9:59 am (6576)


Hi everyone!
I need your help to rip SAO: Lost Song's models. I managed to extract files from *.apk using Dragon Ball Z: Battle of Z script for QuickBMS.
Textures are *.gtf - You can convert them to *.dds with this program (download JU57FL1P's RAR archive). Here there are Kirito's textures I converted: click me
Models are *.mdl - I tried some scripts for Noesis, but without success...

P.S. I'm not a programmer/scripter. I don't know anything about these things, so I can't contribute :(

If you need samples, here you go: SAO Lost Song samples.rar
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sleepyzay, posted Fri Jul 31, 2015 8:00 pm (6738)


You run it on 3ds max.
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cheshire1012, posted Mon Aug 10, 2015 6:39 am (6818)


sleepyzay wrote:
You run it on 3ds max.

When I ran it ,some UVs of sub meshs are lost.Could u fix it?
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Szkaradek123, posted Wed Jun 01, 2016 7:38 pm (13912)


Hi
Here is a blend file to import models and animations.
Please install Blender version 249b(32 bits) and Python version 26(32 bits)
Unpack and double click file Blender249.blend.
In Blender Text Window press alt p and select
- *.mdl - model
- *anm - animation

If you have after unpack each model in separate folder tree - than search all folders with name "data" and copy to one new folder .
It is to get autotexturing.

Blender249[Sword Art Lost Song Online][PC][mdl][anm][2016-06-01].7z

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Darko, posted Sat Jun 04, 2016 4:41 am (14020)


Szkaradek123 wrote:
Hi
Here is a blend file to import models and animations.
Please install Blender version 249b(32 bits) and Python version 26(32 bits)
Unpack and double click file Blender249.blend.
In Blender Text Window press alt p and select
- *.mdl - model
- *anm - animation

If you have after unpack each model in separate folder tree - than search all folders with name "data" and copy to one new folder .
It is to get autotexturing.


Thanks:

https://www.youtube.com/watch?v=Wrr9THxPFgA
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tomatofarmer, posted Tue Jun 28, 2016 9:29 pm (14877)


Szkaradek123 wrote:
Hi
Here is a blend file to import models and animations.
Please install Blender version 249b(32 bits) and Python version 26(32 bits)
Unpack and double click file Blender249.blend.
In Blender Text Window press alt p and select
- *.mdl - model
- *anm - animation

If you have after unpack each model in separate folder tree - than search all folders with name "data" and copy to one new folder .
It is to get autotexturing.


Thank you for sharing this! Here's a couple of things I noticed that need to be fixed for the model to render correctly :

(in folder) USRDIR\data\unit\ch_lea\data\model\character\ch_lea\texture

These textures are not being applied to the model. The script seems to be completely skipping them..

- ch_lea_body_al_n.gtf
- ch_lea_body_al_s.gtf
- ch_lea_body_n.gtf
- ch_lea_body_s.gtf

in (the same folder) there are also some eye details that aren't touched as well

- ch_lea_eye_l.gtf
- ch_lea_eye_l_02.gtf

(in folder) USRDIR\data\unit\ch_lea\data\model\character\common_texture

These aren't included with the Leafa sample you provided but are necessary to texture the wings correctly:

- wing_syl_c.gtf
- wing_syl_pattern_c.gtf

the script *does* find the wing pattern (if loaded from the original path) but It skips the actual wing. I'm not 100% sure if the pattern is being applied correctly as well.

Your Leafa render is awesome. Would you mind sharing which settings/plugins you used?

Thanks again!

Tom
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Szkaradek123, posted Wed Jun 29, 2016 10:42 am (14882)


I used for renders nothing speciall.
World image from hdri image.
Render - yafaray for Blender 249. http://www.yafaray.org/ - used ibl from world image. No lamps. Lights is only from world image. Most materials are as coated_glossy
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tomatofarmer, posted Thu Jun 30, 2016 8:33 pm (14905)


Szkaradek123 wrote:
I used for renders nothing speciall.
World image from hdri image.
Render - yafaray for Blender 249. http://www.yafaray.org/ - used ibl from world image. No lamps. Lights is only from world image. Most materials are as coated_glossy


Ok thanks! I'll check it out

Tom
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Swordigo, posted Sat Sep 04, 2021 12:55 pm (66146)


Is this still work
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Swordigo, posted Wed Sep 08, 2021 12:33 pm (66190)


Swordigo wrote:
Is this still work

Oh it still work
Thank you
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Leomarie_, posted Mon Nov 21, 2022 4:06 am (74303)


I could really use some help because I'm about to rip my hair out, when I use the dbz script on the character file nothing comes up and it seems that the only file that will extract is the motions folder. I don't know if its my game file or I'm doing something wrong.
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