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Resident Evil - Deadly Silence (cpac_models.bin, *.bca)

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Wasabi, posted Thu Jul 30, 2015 5:51 pm (6714)


In first place, hello to everyone.

I asked Luigi for a bms script to extract models from this game and he written one in just a few hours after request.
I'm very grateful for this, but my hapiness last a short time... instead of the nsbmd models it extracted a lot of .bca files , few .dat, and a lot of broken(?) .bmp files.
I'll appreciate any help... I know there must be NSBMD models stored inside. Look at user Gemini post at this link, please:
http://z4.invisionfree.com/Resident_Evil_1_2_3/ar/t1872.htm
Thanks in advance!
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Wasabi, posted Fri Jul 31, 2015 1:48 am (6722)


aluigi wrote:

Oh, thanks for support my request. You helped me a lot, now we're one step closer to those meshes.
I just found this, it seems .bca its Jetico BCArchive encrypted archive(?):
http://www.digipres.org/formats/sources/trid/formats/#ark-bca
My apologies to everyone, forgot to tell you my purpose with this 3d models... Main goal it's to get rid of the too blocky original meshes and release a patch for it and next/same time to support the model gallery at vgresource. To sum up, enhance a good old game and sharing.
I made some models/skin mods for the classic Resident Evil trilogy. Not consider myself a master at all, just an enthusiast. My last mods has been few skin for RE2 Mortal Night (coming soon) and Quake 1/Doom 2 player character for RE2.
Image Image
I attached a sample of .bca files extracted from cpac_models.bin with alugi script. There's also two .dat, one .dfont and lots of .bmp which seem to be broken/compressed.


EDIT: :o I got them. actually, the BMP was the models with different extension but EveryFileExplorer recognized him and I'm watching the enemies now, yeah! I thought it was bitmap pictures, fooly me.
So the Quickbms script for this game works 100%. Convertion and modding time!
Thank you very much Luigi x 1000
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