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Prefabs textures problem [UnityFS]

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  • Author
  • Localization

KusanagiRuiz, posted Wed Oct 23, 2019 7:31 pm (51703)


Hi everyone, I have a problem at the moment when I open some files in Unity Asset Bundle Extractor.

There are two versions of the Game from which I want to open the files, Global and Japanese.

When I open these files of the global version I can see the images that it hides:

Image

But when I open Japanese File I can't view the content:

Image

Is there a way for decrypt?

  • Author
  • Localization

Acewell, posted Thu Oct 24, 2019 2:20 am (51708)


your Japanese sample has 2 UnityFS files which current tools won't detect.
you can split it by hand using a hex editor though. :D
copy the first 1334 bytes to new file and open with AssetStudio.
delete those same bytes from sample and save it then open that file with AssetStudio. :D
  • Author
  • Localization

KusanagiRuiz, posted Thu Oct 24, 2019 8:55 am (51712)


Acewell wrote:
your Japanese sample has 2 UnityFS files which current tools won't detect.
you can split it by hand using a hex editor though. :D
copy the first 1334 bytes to new file and open with AssetStudio.
delete those same bytes from sample and save it then open that file with AssetStudio. :D


I will try! :D
  • Author
  • Localization

KusanagiRuiz, posted Fri Oct 25, 2019 10:56 am (51731)


I tried what you told me, it worked, even for some files that have the same structure but obviously the number of bytes changes, there will be a script that deletes that first part until it detects the second "UnityFS '"
  • Author
  • Localization

Acewell, posted Sun Dec 08, 2019 1:13 am (52452)


yeah here is a bms script to automate splitting the files for you: :D
Code:
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

endian big
get FSIZE asize
get FOLDER basename
string FOLDER > 2
print "%FOLDER% :name"
idstring "UnityFS"
goto 0x0
savepos OFFSET
math i = 1
do
    goto 0x1e 0 seek_cur
    get SIZE long
    string NAME p "%s\%s" FOLDER i
    log NAME OFFSET SIZE
    math OFFSET SIZE
    goto OFFSET
    math i 1
while OFFSET
  • Author
  • Localization

KusanagiRuiz, posted Sun Dec 08, 2019 6:31 am (52455)


Acewell wrote:
yeah here is a bms script to automate splitting the files for you: :D
Code:
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

endian big
get FSIZE asize
get FOLDER basename
string FOLDER > 2
print "%FOLDER% :name"
idstring "UnityFS"
goto 0x0
savepos OFFSET
math i = 1
do
    goto 0x1e 0 seek_cur
    get SIZE long
    string NAME p "%s\%s" FOLDER i
    log NAME OFFSET SIZE
    math OFFSET SIZE
    goto OFFSET
    math i 1
while OFFSET


Thanks :D
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