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KOF: Maximum Impact Regulation 'A' (Arcade) .pak files

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  • Author
  • Localization

MarioSonicU, posted Tue Nov 12, 2019 4:41 pm (52044)


Hello,

I was looking at the files for the Arcade version of this game (which uses Renderware of course) and i noticed that it's a little bit unencrypted. I looked through the headers of some of the paks -

PLYM - .dff models
PLYT - txd textures
PLYI - most likely hair and item meshes
PLYA - anm animation
PLYS - for demos or something

Any way to extract these paks?
  • Author
  • Localization

aluigi, posted Sat Mar 21, 2020 8:48 pm (54903)


Try this:
Code:
idstring "PLY"
getdstring TYPE 1
get ZERO long
get ZERO long
get FILES long
for i = 0 < FILES
    get OFFSET long
    putarray 0 i OFFSET
next i
    get OFFSET asize # the last offset specified in TOC can't be trusted
    putarray 0 i OFFSET
sortarray 0
for i = 0 < FILES
    getarray OFFSET 0 i
    math i 1
    if OFFSET != 0
        getarray SIZE   0 i
        math SIZE - OFFSET
        log "" OFFSET SIZE
    endif
next
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