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Sims 4 STBL

Featured Replies

  • Author
  • Localization

minus2l, posted Thu Sep 04, 2014 9:06 am (370)


It's a string table from Sims 4 Game. I've no idea how to edit them. So, I'm waiting your helps.

Here:
Image
  • Author
  • Localization

aluigi, posted Fri Sep 05, 2014 3:03 pm (382)


The format is simple but I can't help for the editing because I have no tools for that job (except using a hex editor as last hope):
Code:
idstring "STBL"
goto 7
get STRINGS long
goto 0x15
for i < STRINGS
    get DUMMY long  # seems a CRC but doesn't work
    get DUMMY byte
    get STRSZ short
    getdstring STR STRSZ
    print "%STR%"
next i
  • Author
  • Localization

minus2l, posted Fri Sep 05, 2014 7:27 pm (390)


Yes, just like I did :) Thank you.
  • Author
  • Localization

aluigi, posted Sun Sep 07, 2014 5:14 pm (411)


I have ever thought to solutions for text modding but I come ever to a dead end.
Basically the problem is not dumping the strings, the problem is reimporting them... exactly like the problem of reimporting files back in the archives.

The simple solution of keeping the string size fixed for reinjection is very simple and doesn't offer big improvements than the hex editor method (except using a text editor which is more comfortable).

Modifying the file structure for reimporting strings longer than the original is risky.

I still think that a possible future feature of quickbms may be something like the simple strings reinjection (size <= original).
  • Author
  • Localization

minus2l, posted Tue Sep 09, 2014 3:48 pm (449)


aluigi wrote:
I have ever thought to solutions for text modding but I come ever to a dead end.
Basically the problem is not dumping the strings, the problem is reimporting them... exactly like the problem of reimporting files back in the archives.

The simple solution of keeping the string size fixed for reinjection is very simple and doesn't offer big improvements than the hex editor method (except using a text editor which is more comfortable).

Modifying the file structure for reimporting strings longer than the original is risky.

I still think that a possible future feature of quickbms may be something like the simple strings reinjection (size <= original).


Oh, that would be more helpful for localization teams.
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