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Jurassic world evolution OVL/AUX files

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Dark_Ansem, posted Sun Dec 01, 2019 12:09 pm (52331)


Hello, I'm trying to investigate Jurassic world evolution configuration/audio files.

AFAIK there is already an OVL extractor but it doesn't work for these files.

Could someone please help?

Some preliminary info about OVL files is here: http://wiki.xentax.com/index.php/RollerCoaster_Tycoon_3
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Dark_Ansem, posted Sun Dec 15, 2019 5:59 pm (52599)


So, apparently some mod tools are out so there is no more need to help for the OVL files.

However, I'd like still some help for unpacking-repacking the AUX files. They are bnk files, so perhaps Wwise?
Ravioli Game tools does find audio files inside the aux files, and the interior is made of DAT files and WEM files.
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Dark_Ansem, posted Sat Dec 21, 2019 5:38 pm (52720)


Perhaps a FBX script could help with packing/injecting/repacking?
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Dark_Ansem, posted Mon Apr 13, 2020 4:22 pm (55872)


Thank you!
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PlanK69, posted Tue Dec 28, 2021 10:48 pm (68533)


the new Jurassic World 2 was released recently, and I tried using that bms script from armyoftwo on it, but to no avail.

here is a sample file: https://drive.google.com/file/d/1jcvdyL ... sp=sharing

file is: Music_Tension_music_tension_media_bnk_S.aux, it should contain audio.

would be great if you could have a look at the file aluigi. many thanks for your work.
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Dark_Ansem, posted Wed Dec 29, 2021 8:30 am (68538)


Have you tried using the official OpenNaja tools?
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PlanK69, posted Wed Dec 29, 2021 10:02 am (68540)


yes, the tools dont work on my comp.
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DKDave, posted Wed Dec 29, 2021 4:45 pm (68546)


PlanK69 wrote:
the new Jurassic World 2 was released recently, and I tried using that bms script from armyoftwo on it, but to no avail.

here is a sample file: https://drive.google.com/file/d/1jcvdyL ... sp=sharing

file is: Music_Tension_music_tension_media_bnk_S.aux, it should contain audio.

would be great if you could have a look at the file aluigi. many thanks for your work.


That archive is just a bunch of RIFF/WAVE files. You can extract them using any WAVE ripper, and then rename the files to .wem to play in Foobar/vgmstream.
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