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(.FLM) - Eletronic Arts

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BloodRaynare, posted Sat Dec 07, 2019 2:23 am (52417)


Which game and platform? Because FLM is just a container. What's inside them depends on the platform.
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OAleex, posted Wed Dec 11, 2019 12:10 am (52503)


BloodRaynare wrote:
Which game and platform? Because FLM is just a container. What's inside them depends on the platform.


Game: Freekstyle
Platform: PlayStation2
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BloodRaynare, posted Wed Dec 11, 2019 2:36 am (52505)


Here's a bms demuxer script batch tool to convert it to mpg (Requires ffmpeg for the conversion, put the ffmpeg.exe on the same directory as the script).
Only support PS2 .FLM files ATM

EAFLMConvert.zip

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OAleex, posted Wed Dec 11, 2019 3:17 pm (52511)


BloodRaynare wrote:
Here's a bms demuxer script batch tool to convert it to mpg (Requires ffmpeg for the conversion, put the ffmpeg.exe on the same directory as the script).
Only support PS2 .FLM files ATM


Image

:/
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BloodRaynare, posted Wed Dec 11, 2019 3:23 pm (52512)


Try this revised one instead. I fixed some of the typos that might be the cause of the error you received.

EAFLMPS2_Revised.zip

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OAleex, posted Wed Dec 11, 2019 3:46 pm (52513)


BloodRaynare wrote:
Try this revised one instead. I fixed some of the typos that might be the cause of the error you received.


Image


"intropal.M2V: No such file or directory
Nao foi possivel encontrar C:\Users\Alex\Desktop\ffefef\intropal.M2V
Nao foi possivel encontrar C:\Users\Alex\Desktop\ffefef\intropal.ADS"

ENGLISH:
"intropal.m2v: No such file or directory
Could not find C:\Users\Alex\Desktop\ffefef\intropal.M2V
Could not find C:\Users\Alex\Desktop\ffefef\intropal.ADS"
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BloodRaynare, posted Wed Dec 11, 2019 3:51 pm (52514)


Hmmm after I observed your screenshots, did you put the quickbms.exe in the same directory (for the demux script)?
(Sorry, forgot to tell you that you'll need the quickbms as well)
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OAleex, posted Wed Dec 11, 2019 4:02 pm (52516)


BloodRaynare wrote:
Hmmm after I observed your screenshots, did you put the quickbms.exe in the same directory?



https://prnt.sc/q9ezki
It worked?
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BloodRaynare, posted Wed Dec 11, 2019 4:04 pm (52518)


Yes, the video data extraction can be really quick or can be really long depending on the video length.
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OAleex, posted Wed Dec 11, 2019 4:06 pm (52519)


BloodRaynare wrote:
Yes, the video data extraction can be really quick or can be really long depending on the video length.


Thanks ^^.


Can you explain how reimport?
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BloodRaynare, posted Wed Dec 11, 2019 4:23 pm (52520)


OAlex wrote:

Thanks ^^.


Can you explain how reimport?


About reimporting the FLMs....

Short answer: It's impossible.

Long answer: I don't think reimporting would cut it with this format (Since this script is using MEMORY_FILE, so the reimporting is impossible. I could be wrong though). I think more about making a separate bms script which you use your existing created M2V and it's MGAV audio (With it's MGAV generator scripts as well) to generate a new FLM file. The problem is, I don't know the exact order of the "2PGM" and "MGAV" chunks to make a correct FLM files. Not to mention I'm still not really understands about the parameter of each chunks header.
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OAleex, posted Wed Dec 11, 2019 4:38 pm (52521)


BloodRaynare wrote:
OAlex wrote:

Thanks ^^.


Can you explain how reimport?


About reimporting the FLMs....

Short answer: It's impossible.

Long answer: I don't think reimporting would cut it with this format (Since this script is using MEMORY_FILE, so the reimporting is impossible. I could be wrong though). I think more about making a separate bms script which you use your existing created M2V and it's MGAV audio (With it's MGAV generator scripts as well) to generate a new FLM file. The problem is, I don't know the exact order of the "2PGM" and "MGAV" chunks to make a correct FLM files. Not to mention I'm still not really understands about the parameter of each chunks header.



Thanks dude. You are awesome!
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