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Koei Tecmo .sed WBH/WBD Audio Containers

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healingbrew, posted Fri Jan 10, 2020 3:52 pm (53129)


Koei Tecmo's engine uses a special audio container with the SED file extension (despite having a WHD magic)
This is a simple binary container for two files, a WBH and WBD magiced file.
The WBH has data commonly found in audio headers, but is dependent on a sub magic to determine the file type. WBD has the audio stream data. So I know how to get wbh, and wbd files from the .sed container however I need help figuring out how to reconstruct the audio header for the sound samples contained within.

The following link has 4 sed container samples with WBH/WBD data from Dissidia Final Fantasy NT PC, with the KWB2 subtype.
https://mega.nz/#F!rJsE2KYT!LR1mUebfI_tNg4rTP1qpng

If anyone can help me out, it would be greatly appreciated!
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Mysticus, posted Tue Mar 24, 2020 8:53 am (55026)


But most of the file that healingbrew mentioned, are still not functioning for foobar2000, though.
Like some KT games post 2010s.
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