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Gameloft Jet Engine LibClara: *.BLIBCLARA, *.BCLARA (Level data)

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LolHacksRule, posted Tue Jan 28, 2020 9:42 pm (53568)


I want to view the BCLARA and BLIBCLARA files in the game data of Minion Rush (other Gameloft games use this too not just that one), but they are binary and hard to read. According to internal SDK mentions I won't tell you locations to, they are CLARA and LIBCLARA files (plaintext XMLs) before internally binarizing the files to use with public games. Can someone figure out how to deserialize the binaries to source files (XML)? If you want samples of internal plaintext files (don't ask for the SDK tool), throw me a DM. This isn't Glitch Engine specific as no libs from that engine relate to these files.
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LokiReborn, posted Tue Jan 28, 2020 9:59 pm (53569)


LolHacksRule wrote:
I want to view the BCLARA and BLIBCLARA files in the game data of Minion Rush (other Gameloft games use this too not just that one), but they are binary and hard to read. According to internal SDK mentions I won't tell you locations to, they are CLARA and LIBCLARA files (plaintext XMLs) before internally binarizing the files to use with public games. Can someone figure out how to deserialize the binaries to source files (XML)? If you want samples of internal plaintext files (don't ask for the SDK tool), throw me a DM. This isn't Glitch Engine specific as no libs from that engine relate to these files.


How about the BCLARA & BLIBCLARA files haha, as for deserializing them it depends how much of a pain the format is. I did something very similar for Blade and Soul when PlayNC/NCSoft serialized all of their XML to a Binary format. If you have the originals or something close to it then ya shoot me the DM too, NcSoft mistakenly didn't serialize them once which made it easy to adjust to be exactly correct so knowing what is rooted under what helps for sure.
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LolHacksRule, posted Tue Jan 28, 2020 11:07 pm (53572)


Sorry very busy so I started the post, I'll upload samples soon.
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LolHacksRule, posted Tue Jan 28, 2020 11:34 pm (53573)


Here's some from Minion Rush on Win8 and Android. Shadow Guardian (Android, I don't have full APK) and Paddington Run (Android).

Code:
I tried
NOTE: line one is always CLARANAME without the extension except in BLIBCLARA files
4bytes: Header (AA1A0C00)

BLIBCLARA SPECIFIC:
1byte: (Tree node count? Minion Rush [Win8] = E5, Minion Rush [Mobile] = 49, Paddington Run = 3B)
1bytes: Version of LibClara?

Per line:
1byte: Bytecount of line
1byte: zero or 04 (?)
?bytes: line
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LolHacksRule, posted Fri Jan 31, 2020 2:50 am (53612)


Tintin (Android)
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LolHacksRule, posted Fri Jan 31, 2020 5:59 pm (53624)


BGIN files from Sonic Runners Adventure (Custom build I found, contact in DM) and A8 (I don't have A8) are also BCLARA files according to the similar header.
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LolHacksRule, posted Wed Feb 26, 2020 4:56 pm (53860)


Here's one from Fantasy Town.
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