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BLiNX: the time sweeper character model format

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BLiNX Person, posted Wed Feb 26, 2020 4:59 pm (54265)


Ripping stages and regular, non-animated stuff can be done with a python script known as PyBlinx, but the character models and anything with animation data is unable to be ripped with it. The models are stored in the sections of the xbe other than the header, d3d versions, sfd (sofdec video) version and .rdata.
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BLiNX Person, posted Wed Feb 26, 2020 5:12 pm (54266)


The animations are also stored in them, the MDLPL ones starting at 0x9430C
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BLiNX Person, posted Sat Feb 29, 2020 5:02 pm (54337)


Pointers that are right after texture lists go back to the first entry of the texture list it is after if that helps
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BLiNX Person, posted Sat Feb 29, 2020 5:04 pm (54338)


Meaning if one points to the start of the file, add bytes to the start of it that are the same amount as the address in the pointer
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