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please help me with extract nltx file

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imjinjia, posted Wed Mar 11, 2020 2:41 am (54552)


sorry for my bad english.i am try to extract nltx file,but it don't work with nltx.bms,please help.
this is sample files.
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iltrof, posted Wed Mar 11, 2020 4:58 pm (54569)


If someone wants to pick this up, here's some info I have from extracting .nltx for a different game 1.5 years ago.
(viewtopic.php?f=7&t=8503 is that topic, but the old nltx.bms doesn't work here.)
Can't be bothered to research any further into this again, lol.

  • .nltx files contain single textures.
  • texture width is a 4-byte little endian number at offset 0x18
  • texture height is a 4-byte little endian number at offset 0x1C
  • texture data is contained in a YKCMP archive at offset 0x80
    • bms now has support for ykcmp extraction
    • alternatively, https://github.com/iltrof/ykcmp can also extract
      that data with:
      Code:
      ykcmp.exe -a 0x80 nltx-file [output-file]
  • the result is raw pixel data, in one of the DXT formats, I assume
    • in the topic 1.5 years ago the .nltx files had raw RGBA data,
      but it's definitely different here
  • the pixel data is swizzled
    • no clue about the algorithm, OP should at least say which game this is from
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imjinjia, posted Wed Mar 11, 2020 10:26 pm (54573)


iltrof wrote:
If someone wants to pick this up, here's some info I have from extracting .nltx for a different game 1.5 years ago.
(viewtopic.php?f=7&t=8503 is that topic, but the old nltx.bms doesn't work here.)
Can't be bothered to research any further into this again, lol.

  • .nltx files contain single textures.
  • texture width is a 4-byte little endian number at offset 0x18
  • texture height is a 4-byte little endian number at offset 0x1C
  • texture data is contained in a YKCMP archive at offset 0x80
    • bms now has support for ykcmp extraction
    • alternatively, https://github.com/iltrof/ykcmp can also extract
      that data with:
      Code:
      ykcmp.exe -a 0x80 nltx-file [output-file]
  • the result is raw pixel data, in one of the DXT formats, I assume
    • in the topic 1.5 years ago the .nltx files had raw RGBA data,
      but it's definitely different here
  • the pixel data is swizzled
    • no clue about the algorithm, OP should at least say which game this is from


The game is Labyrinth of Refrain: Coven of Dusk from NS verstion.
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