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Bullet Girls 2 PS VITA .Bin

Featured Replies

  • Author
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GoodConduct, posted Mon Mar 30, 2020 8:59 pm (55388)


Hello, I am trying to extract the sound files from this game however I keep running into a road block of not finding files in the .bins. But this is probably due to me using a script that was made for Bullet Girls 1.

Error: https://i.imgur.com/GSo3vzV.png

Files:
https://www.mediafire.com/file/bfoztodz ... e.bin/file
https://www.mediafire.com/file/9a5lxlm6 ... e.bin/file
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aluigi, posted Tue Mar 31, 2020 9:23 am (55405)


Just gave a quick look at se.bin but the table at the beginning doesn't match the content (playstation adpcm) so I suppose these files don't have a table.
What exact script (name/link) were you trying to use?
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aluigi, posted Wed Apr 01, 2020 8:15 am (55430)


That script scans the input file for a specific pattern of bytes.
You get zero files because there is no pattern in them.
It's a scanner, not a real extractor since there is no file table in it or it's not easy to parse.
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GoodConduct, posted Thu Apr 02, 2020 5:13 am (55461)


aluigi wrote:
That script scans the input file for a specific pattern of bytes.
You get zero files because there is no pattern in them.
It's a scanner, not a real extractor since there is no file table in it or it's not easy to parse.

Anything I can do to try and extract the file?
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aluigi, posted Fri Apr 03, 2020 8:18 am (55476)


(se.bin) From offset 0x800 there is Playstation adpcm with probably some header, the table-looking at the beginning of the file doesn't match the content.
  • Author
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GoodConduct, posted Fri Apr 03, 2020 5:19 pm (55493)


aluigi wrote:
(se.bin) From offset 0x800 there is Playstation adpcm with probably some header, the table-looking at the beginning of the file doesn't match the content.

I was able to successfully extract the se.bin using PSound but the vce.bin is giving issues. It won't let me extract anything from that using the same method.
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aluigi, posted Fri Apr 03, 2020 9:29 pm (55501)


The format of the two files is similar, sequence of senseless 32bit numbers (probably checksums) and then ps vag at offset 0x6000 with sequences of "PPHD" files.
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aluigi, posted Fri Apr 03, 2020 9:33 pm (55502)


Ok, I have an idea. Hold on ;)
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GoodConduct, posted Fri Apr 03, 2020 11:24 pm (55507)


aluigi wrote:
http://aluigi.org/bms/bullet_girls_bin.bms

Extracted like a charm thank you very much. Only thing is getting it to play in foobar or a similar program. It left these .sdb files but I cannot play them in anything.
https://www.mediafire.com/file/f7tqr1w3 ... 0.sdb/file
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BloodRaynare, posted Sat Apr 04, 2020 4:11 am (55510)


Here's the script I created (And modified recently for much cleaner method. Still hacky though) sometime ago to extract those PPHD soundbanks (in this case, .sdb files) to HE-VAG files which playable with the latest version of vgmstream.
You maybe need to create the batch files to process all of them.

Code:
## PPHD to HE-VAG extractor
## For some PSVita games (High School DxD New Fight, Bullet Girls, maybe others as well)
## Script by BloodRaynare. For usage with quickbms: http://aluigi.altervista.org/quickbms.htm

callfunction getsounddata 1
get SOUNDDATA asize MEMORY_FILE
get VAGNAME basename
callfunction addVAGheader 1
get VAGSIZE asize MEMORY_FILE2
get NAME BASENAME
string NAME p= "%s.vag" NAME
log NAME 0 VAGSIZE MEMORY_FILE2

startfunction getsounddata
   goto 0x338
   get FREQ long
   get STREAMSIZE long
   math SOUND_OFF = 0x360
   log MEMORY_FILE SOUND_OFF STREAMSIZE
endfunction

startfunction addVAGheader
   log MEMORY_FILE2 0 0
   putDstring "VAGp" 4 MEMORY_FILE2
   endian big
   put 0x20001 long MEMORY_FILE2
   put 0 long MEMORY_FILE2
   put SOUNDDATA long MEMORY_FILE2
   put FREQ long MEMORY_FILE2
   putDstring "" 12 MEMORY_FILE2
   putDstring VAGNAME 16 MEMORY_FILE2
   endian little
   append
   log MEMORY_FILE2 0 SOUNDDATA MEMORY_FILE
   append
endfunction
  • Author
  • Localization

GoodConduct, posted Sat Apr 04, 2020 5:24 am (55512)


BloodRaynare wrote:
Here's the script I created (And modified recently for much cleaner method. Still hacky though) sometime ago to extract those PPHD soundbanks (in this case, .sdb files) to HE-VAG files which playable with the latest version of vgmstream.
You maybe need to create the batch files to process all of them.

Code:
## PPHD to HE-VAG extractor
## For some PSVita games (High School DxD New Fight, Bullet Girls, maybe others as well)
## Script by BloodRaynare. For usage with quickbms: http://aluigi.altervista.org/quickbms.htm

callfunction getsounddata 1
get SOUNDDATA asize MEMORY_FILE
get VAGNAME basename
callfunction addVAGheader 1
get VAGSIZE asize MEMORY_FILE2
get NAME BASENAME
string NAME p= "%s.vag" NAME
log NAME 0 VAGSIZE MEMORY_FILE2

startfunction getsounddata
   goto 0x338
   get FREQ long
   get STREAMSIZE long
   math SOUND_OFF = 0x360
   log MEMORY_FILE SOUND_OFF STREAMSIZE
endfunction

startfunction addVAGheader
   log MEMORY_FILE2 0 0
   putDstring "VAGp" 4 MEMORY_FILE2
   endian big
   put 0x20001 long MEMORY_FILE2
   put 0 long MEMORY_FILE2
   put SOUNDDATA long MEMORY_FILE2
   put FREQ long MEMORY_FILE2
   putDstring "" 12 MEMORY_FILE2
   putDstring VAGNAME 16 MEMORY_FILE2
   endian little
   append
   log MEMORY_FILE2 0 SOUNDDATA MEMORY_FILE
   append
endfunction


Works GREAT thank you very much :) Thank you BloodRayne and Aluigi!
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