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Unknown 3d file

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Thawfeeq, posted Thu Jun 04, 2020 9:43 am (57038)


Hello, everyone, can someone help me to extract this strange file
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reh, posted Sat Jun 06, 2020 2:17 pm (57080)


I don't know how to export it to the same format, but this is a start:

It would be good to put the name of the game. Should there be a file that stores the offsets, in addition to this file, is there a smaller one next to it?
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Thawfeeq, posted Mon Jun 15, 2020 12:09 pm (57205)


Thank you so much.
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Thawfeeq, posted Mon Jun 15, 2020 12:30 pm (57206)


I'm a noob BTW, lol
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reh, posted Mon Jun 15, 2020 10:24 pm (57212)


I used hex2obj, you can find this link along with the tutorial.
Make more samples available along with smaller files, maybe I can help.
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Thawfeeq, posted Tue Jun 16, 2020 1:56 am (57215)


Okay, I got that. ,but I have a doubt bro.In this software ,we can't render/view the model after applying a texture , can we?
I found another one , named 3d Model researcher.. It can do many more things, but I copied the same values in your picture and it says some error, like mismatch in faces and vertices.
Can you please try to render the same thing in this software too , please bro?I tried copying the same value for offset , count of faces and vertices , but it says error :( .
It follows the same working as hex2obj, no difference

Here is the link :
http://mr.game-viewer.org
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Lazov, posted Wed Jun 17, 2020 9:50 pm (57244)


Thawfeeq, MR waits in the Count field for the number of vertices, not numbers.
Example:
v1 X Y Z
v2 X Y Z
Count: 2.
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Thawfeeq, posted Thu Jun 18, 2020 3:42 am (57246)


Lazov , isn't that the same thing in hex2obj as well? tried the same values for the offsets and the face and vertices counts in researcher, same as in hex2obj, but it shows mismatch in faces and vertices.the program has bugs too.Sometimes it says , can't read data, sometimes it says mismatch in faces and vertices. Btw, the file is not at all compressed.
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reh, posted Fri Jun 19, 2020 4:01 am (57261)


Hex2obj uses hexadecimal values, while the 3d Model researcher uses decimal (minus for vertex and face counts).
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Lazov, posted Fri Jun 19, 2020 4:42 am (57262)


reh, MR supports decimal and hexadecimal offsets.
100
0x64
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Thawfeeq, posted Sat Jul 24, 2021 8:09 pm (65340)


Hey guys, been a while..

reh , Lazov is there any way we can accomplish this:
1.Convert to obj via MR tool
2.Edit the obj in blender
3.(most IMP) Convert it back to .bin format
?
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