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Posted

Animates DirectX .x models.

 

I've attached some samples, but I don't really understand animation formats too much so hoping someone might be able to educate me on this particular topic? It appears

 

cheers!

 

anm.7z

  • 1 month later...
  • 1 year later...
  • Engineers
Posted (edited)

You could start to get the skeleton (you may have notived that it's mandatory for showing anims with ARC).

Sadly I'm tricking around with matrices and hierarchy again. Positions are constant (strange, but ok?):

parachute.thumb.png.7fc87c8131f7c516e16c37f6c7aad8a3.png

Edited by shak-otay
  • Engineers
Posted

Great. Now we need to transform the skeleton into the format ARC accepts (that is the skel format ASH exports). (If you can't do it you'll need to wait since I'm not the quickest in this matter.)

(Once that problem is solved here the next step explained.)

 

parachute-Skel.zip

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