Members notameowcelot Posted May 3, 2024 Members Posted May 3, 2024 Animates DirectX .x models. I've attached some samples, but I don't really understand animation formats too much so hoping someone might be able to educate me on this particular topic? It appears cheers! anm.7z
Members notameowcelot Posted April 10 Author Members Posted April 10 On 6/17/2024 at 11:28 PM, Bigchillghost said: Easy peasy... sorry, didn't see this until just now! can you share some more info on this? 1
Engineers shak-otay Posted April 11 Engineers Posted April 11 (edited) You could start to get the skeleton (you may have notived that it's mandatory for showing anims with ARC). Sadly I'm tricking around with matrices and hierarchy again. Positions are constant (strange, but ok?): Edited April 11 by shak-otay
Members notameowcelot Posted April 12 Author Members Posted April 12 I think there was already partial work on skeleton stuff from the .x importer work @Durik256was doing in Noesis - not too sure how finished it was though fmt_CrimsonSkies_X.py 1
Engineers shak-otay Posted April 12 Engineers Posted April 12 Great. Now we need to transform the skeleton into the format ARC accepts (that is the skel format ASH exports). (If you can't do it you'll need to wait since I'm not the quickest in this matter.) (Once that problem is solved here the next step explained.) parachute-Skel.zip 1
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