May 3, 20242 yr Localization Animates DirectX .x models. I've attached some samples, but I don't really understand animation formats too much so hoping someone might be able to educate me on this particular topic? It appears cheers! anm.7z
April 10Apr 10 Author Localization On 6/17/2024 at 11:28 PM, Bigchillghost said: Easy peasy... sorry, didn't see this until just now! can you share some more info on this?
April 11Apr 11 Supporter You could start to get the skeleton (you may have notived that it's mandatory for showing anims with ARC). Sadly I'm tricking around with matrices and hierarchy again. Positions are constant (strange, but ok?): Edited April 11Apr 11 by shak-otay
April 12Apr 12 Author Localization I think there was already partial work on skeleton stuff from the .x importer work @Durik256was doing in Noesis - not too sure how finished it was though fmt_CrimsonSkies_X.py
April 12Apr 12 Supporter Great. Now we need to transform the skeleton into the format ARC accepts (that is the skel format ASH exports). (If you can't do it you'll need to wait since I'm not the quickest in this matter.) (Once that problem is solved here the next step explained.) parachute-Skel.zip
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