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The Last of Us 2

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id-daemon, posted Sat Aug 22, 2020 1:53 pm (58280)


The Last of Us 2 tool. Currently it can get all models with skeletons & textures.
Video with example model: https://youtu.be/Wr34rhWa3v8

There are 2 special switches for skeleton export:
/r - reparent helper bones. Helper bones are originally parented to other helper bones, and the whole helper set is then driven by famous naughty dog physics system. This option reparents them based on bone names, so this is incorrect way and thus not supported option. I dont guarantee that it will work any good so use this on your own risk.
/rs - only extract skeletons, and skip all other assets in PAK file, which is useful for skeleton preparing before anim conversion. Its called "rs" because it scans for skeletons, but also reparents helpers.

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Tool also supports animations. Examples videos here: https://www.youtube.com/watch?v=cwPrcn-9i_Q https://www.youtube.com/watch?v=pZ3KrzEiyNM https://www.youtube.com/watch?v=6K1ax8pobEw

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tlou2.rar

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id-daemon, posted Sat Aug 22, 2020 1:58 pm (58281)


Models use a lot of physics, but still look good with just base skeleton:
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Textures:
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Lots of facial/hair bones:
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Face closeup:
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Topology:
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Main skeleton:
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Ellie 14 vs 16 skeleton:
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Up to 12 weights and even more in complex areas:
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id-daemon, posted Wed Aug 26, 2020 9:05 am (58356)


Tool posted. General usage is the same as my previous uncharted 4 tool.
I will try to compile a new usage help as soon as possible.
For animations, you also just have to drop animation PAK file onto the tool.
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kotn3l, posted Wed Aug 26, 2020 1:41 pm (58364)


Thank you for this tool!

I already said this on another forum, but if anyone knows where can one get the game files, I'd appreciate a PM. :)
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Amirtbayat81, posted Fri Aug 28, 2020 3:12 pm (58388)


Cool, Can you make a tool for the maps?
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id-daemon, posted Sat Aug 29, 2020 12:45 pm (58403)


Amirtbayat81 wrote:
Cool, Can you make a tool for the maps?

yes. just need a little rest
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