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Marvel vs. Capcom 3 TEX (DDS) Files

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Habanero, posted Thu Sep 10, 2020 8:22 pm (58615)


Hello. I'm trying to extract a book that was included in the files of this game. I've gotten as far as extracting the TEX files from the ARC containers, but I can't seem to properly convert the TEX into a DDS image (the output is a green transparent image). If I recall, the engine is MT Frameworks. While there seems to be a modding scene and tools for this game, I can't find one that works properly (or perhaps I'm doing something wrong).

Steps to reproduce:
- Extract the contents of the arc container with ARcTools dmc4se.bat, or dmc4.bms to get a TEX file
- Fail at converting the TEX to a usable image.

Included in this folder is a TEX, filecutter results, some ARCs of other images if you want them, and two other scripts I attempted to use to convert the TEX.
https://mega.nz/folder/A94zASAL#s8deJ0vzEGtwRSkxeY2uIA

Relevant links:
https://www.tapatalk.com/groups/umvc3_p ... 3-t15.html
https://www.tapatalk.com/groups/sfxt_mo ... 5-s10.html

Thanks.
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Acewell, posted Fri Sep 11, 2020 2:08 am (58619)


Habanero wrote:
...but I can't seem to properly convert the TEX into a DDS image (the output is a green transparent image)

this looks correct to me, the image appears to be dxt5.
maybe the engine is performing specific operations on the image. :?
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Habanero, posted Fri Sep 11, 2020 6:54 pm (58629)


Acewell wrote:
Habanero wrote:
...but I can't seem to properly convert the TEX into a DDS image (the output is a green transparent image)

this looks correct to me, the image appears to be dxt5.
maybe the engine is performing specific operations on the image. :?

Hmm. Well, there's a texture modding community and such, so there must be something else to it since I don't see a bunch of green transparent mods :lol: Could the TEX have been improperly extracted?
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kona, posted Wed Jul 06, 2022 2:27 pm (72487)


Habanero wrote:
Acewell wrote:
Habanero wrote:
...but I can't seem to properly convert the TEX into a DDS image (the output is a green transparent image)

this looks correct to me, the image appears to be dxt5.
maybe the engine is performing specific operations on the image. :?

Hmm. Well, there's a texture modding community and such, so there must be something else to it since I don't see a bunch of green transparent mods :lol: Could the TEX have been improperly extracted?


Did you solve it ? Please share, thanks
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kona, posted Wed Jul 06, 2022 2:28 pm (72488)


Acewell wrote:
Habanero wrote:
...but I can't seem to properly convert the TEX into a DDS image (the output is a green transparent image)

this looks correct to me, the image appears to be dxt5.
maybe the engine is performing specific operations on the image. :?



could u plz guilde me how to solve it ?thanks
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Sparkles1903, posted Wed Jul 06, 2022 8:25 pm (72497)


Habanero wrote:
Acewell wrote:
Habanero wrote:
...but I can't seem to properly convert the TEX into a DDS image (the output is a green transparent image)

this looks correct to me, the image appears to be dxt5.
maybe the engine is performing specific operations on the image. :?

Hmm. Well, there's a texture modding community and such, so there must be something else to it since I don't see a bunch of green transparent mods :lol: Could the TEX have been improperly extracted?


Acewell was correct in that they exported correctly. RBGA channels were all mixed up (as I found with another MT Framework game). Here's how to sort:

1 - Copy Alpha channel to a new layer (Layer 1)
2 - Select Background in Layers
3 - Copy Green channel to Alpha
4 - Copy Layer 1 from Layers, select Background in Layers, and paste to Green in Channels
5 - Set Layer 1 style blending to Overlay and in "Advanced Blending" uncheck Green (that's "G" in the middle) channel

Image
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Habanero, posted Fri Jul 08, 2022 11:36 am (72527)


Sparkles1903 wrote:
1 - Copy Alpha channel to a new layer (Layer 1)
2 - Select Background in Layers
3 - Copy Green channel to Alpha
4 - Copy Layer 1 from Layers, select Background in Layers, and paste to Green in Channels
5 - Set Layer 1 style blending to Overlay and in "Advanced Blending" uncheck Green (that's "G" in the middle) channel


Thanks. I haven't used Photoshop in forever though so I don't really remember how to do all that. Would you be able to make a quick action and upload it? I tried doing it myself but didn't get very far.
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Sparkles1903, posted Sat Jul 09, 2022 12:44 am (72540)


Habanero wrote:
Sparkles1903 wrote:
1 - Copy Alpha channel to a new layer (Layer 1)
2 - Select Background in Layers
3 - Copy Green channel to Alpha
4 - Copy Layer 1 from Layers, select Background in Layers, and paste to Green in Channels
5 - Set Layer 1 style blending to Overlay and in "Advanced Blending" uncheck Green (that's "G" in the middle) channel


Thanks. I haven't used Photoshop in forever though so I don't really remember how to do all that. Would you be able to make a quick action and upload it? I tried doing it myself but didn't get very far.


Funny enough I found one that looks to be outputting a bit more color correct, and happened to be for MvC, ha! This site will have a link to the PS action and some good instructions.

https://www.reddit.com/r/mahvelmods/wiki/textures
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