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Hot Wheels: Beat That! PNGS???

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Beastin_Cade, posted Tue Oct 06, 2020 8:21 pm (59075)


So, thought these would be normal pngs, but apparently it isnt, and i cant open them at all
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Acewell, posted Fri Oct 09, 2020 6:19 am (59116)


here is Noesis python script to open your png samples:
*script updated Oct 10, 2020*

supports dxt1, dxt3, rgba4444, top level mip only.
:D

tex_HotWheelsBeatThat_png_tga.zip

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Beastin_Cade, posted Fri Oct 09, 2020 11:51 am (59148)


How exactly would you open the image with the script, i am kind of a noob with python and scripts in general
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Beastin_Cade, posted Sat Oct 10, 2020 1:31 am (59194)


Thanks, Now I gotta Find A way to get those .tga files to look at game ui lol
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Beastin_Cade, posted Sat Oct 10, 2020 1:15 pm (59220)


Thanks, it seems that some pngs are DXT1, and cant be opened, As well as a most tgas
This games textures are weird lol
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Beastin_Cade, posted Sat Oct 10, 2020 9:46 pm (59236)


Thanks so much for helping me with this, now i gotta try importing the modded pngs i have in the games archives
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Beastin_Cade, posted Mon Oct 19, 2020 4:13 pm (59604)


do you know how to convert the pngs back to this format?
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Beastin_Cade, posted Mon Oct 19, 2020 4:28 pm (59606)


and trying to use a normal png crashes the game
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Acewell, posted Tue Oct 20, 2020 12:11 am (59607)


game modding is not my area but they are not pngs, they are dxt1,
dxt3 and rgba444 data with custom header and png extension. :)
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Beastin_Cade, posted Tue Oct 20, 2020 12:21 am (59608)


So would it be possible to convert to this?
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Beastin_Cade, posted Tue Oct 20, 2020 11:54 am (59616)


or at least get the textures to work in game without it crashing?
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Beastin_Cade, posted Mon Oct 26, 2020 9:18 pm (59621)


Can you convert this with noesis?
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Beastin_Cade, posted Fri Nov 06, 2020 1:25 am (59861)


i haven't made any progress on reimporting it, it just keeps crashing and i haven't found a way to convert my png to dxt3 data with the custom header
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