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[Solved] ParaParaParadise 2ndMIX audio

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pm41224, posted Fri Oct 09, 2020 9:13 pm (59173)


I'm back with another ParaParaParadise related topic. As you guessed from the title, this time it's ParaParaParadise 2ndMIX, the final game in the ParaParaParadise series and the only game to run on Konami Viper hardware.

Specifically, I am looking to decode the "audio" I have ripped from the game using a hex editor and converting an entire block of the uncompressed HDD file (0x10000000-0x1E33BC79) to .raw. When I import the .raw file in Audacity, the sound effects play okay (I can decode them easily at 22,050 Hz mono), but the music (it seems to be 44,100 Hz stereo) is either garbled or so loud that your eardrums become nonexistent before too long.

If you want me to share the .raw file I extracted using a hex editor, I will.

PS: The game uses the same YMZ280B sound chip as the previous four Firebeat-based PPP games.
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pm41224, posted Mon Oct 12, 2020 9:29 pm (59377)


BUMP: To heck with that, I'll go ahead and provide the 227 MB .RAW file I extracted.
(link has been removed, in hindsight I shouldn't have uploaded the whole 227 MB .RAW file in the first place...)

Prepare to potentially bid your eardrums (and computer speakers/headphones) goodbye.
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pm41224, posted Tue Oct 27, 2020 4:27 am (59799)


UPDATE: A bit of a shocker while looking at the music portion of the file I just uploaded. Turns out the music files have "ADP" as their header:
Image
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pm41224, posted Thu Dec 17, 2020 9:07 am (61150)


A few notes to add here:

-Even with the header removed the .adp files (I named the file extensions as such due to the header) won't play in foobar2000, as they are not recognized even with the vgmstream component installed. Seems to be a different form of ADPCM compression at play here, but I don't know.
-The audio files were extracted from the game's uncompressed hdd image file (.img in my case) which cannot be read except through a hex editor.
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BloodRaynare, posted Sat Dec 19, 2020 4:13 am (61183)


I have tried your samples, and it seems playable in foobar, my vgmstream plugin is from revision r1050-3448-g77cc431b, dated Nov 29, 2020.
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pm41224, posted Sat Dec 19, 2020 9:03 pm (61194)


I guess I must have been using an older build of the foobar2000 vgmstream plugin. I'll try it and see if it works on my end. Thank god the samples work for you.
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pm41224, posted Sun Dec 20, 2020 3:43 am (61202)


UPDATE: I can happily report that the .adp files work in foobar2000 the latest version of the vgmstream plugin.
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