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Lumines LIVE! .xpr

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  • Localization

HIKARUfw, posted Mon Nov 09, 2020 6:37 pm (60102)


Finally, the demon known as the Lumines compression has been defeated.
However, there's another roadblock.
The .xpr files used in the game are vastly different; some load fine using the script here, but others appear with an incorrect tile arrangement.
Located below is one of the latter.
Strangely, loading it in a raw image viewer shows that the file was never swizzled in the first place.
  • Author
  • Localization

beedy, posted Fri Nov 13, 2020 3:32 pm (60221)


Texture format is linear dxt5 instead of tiled.
Edit xpr script this line:
Code:
#DXT5
      elif TexData[i][1] == 0x54:
         data = rapi.imageUntile360DXT(rapi.swapEndianArray(data, 2), imgWidth, imgHeight, 16)
         texFmt = noesis.NOESISTEX_DXT5


to this:
Code:
#DXT5
      elif TexData[i][1] == 0x54:
         data = rapi.swapEndianArray(data, 2)
         texFmt = noesis.NOESISTEX_DXT5
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