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PVR (PowerVR) Image Format (Radirgy Noa Massive - PC) -- Encoded differently? Not rendering.

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Habanero, posted Fri Dec 11, 2020 12:49 pm (61056)


tl;dr I might be extracting the images correctly, but I want to double check here. They might be encoded differently by PowerVR?

I'm interested in opening up this game's files.

https://mega.nz/folder/5xBXBK5R#hWAndjVAdhpxj7YN8EnPsg

PVR images: What was extracted with ggxdiv.exe. These don't seem to show up as valid in neither the XnView PVR plugin nor the PVRTexToolCLI, so I suspect that they weren't extracted correctly.

BIN files: The original game containers, with a GGX Archive header. The largest file, sc_gallery, has a filecut included alongside it.

There's also a QuickBMS script by chroxx here which extracts the PVR files, but again they don't seem to render properly.

If you're able to help, lemme know! Thank you.

I also made this same thread in Archive Formats since I"m not sure which is the problem here -- the proper extraction of the archive format, or the encoding of the PVR image itself.
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